Monthly Archives: October 2006

The Start of an Idea?

The following is mostly for my own use.

The drive for consensus can make us forget that an RPG is, at its core, a set of rules we use to manipulate signs. The tricky bit is that the rules themselves…

Posted in RPG Theory | Tagged , | 2 Comments

Answering Questions

This is the reply I mentioned earlier. A reader emailed me about this post and asked:

>After reading your recent article, I have a few questions. >1.) Why sould we care? >Why should

Posted in RPG Theory | Tagged , | 4 Comments

Burning Wheel Praise and Design Symmetry

One thing I should make clear about the last post is that The Burning Wheel still deserves your dollar. It really is an exceptional game.

Many of its innovations (and a small number of its problems) come from something I…

Posted in RPG Theory | Tagged , | 1 Comment

Let It Ride Blows, and Other Updates

I know I owe a fellow who emailed me an entry in response, but it’s not coming yet. Instead, three bits that are on my mind:

1) I’m not going to review The Burning Wheel after all. I came to…

Posted in RPG Reviews, RPG Theory | Tagged , , | 5 Comments