Monthly Archives: November 2006

How I handled a play issue tonight

I’m running a Vampire/Mage game on Tuesday nights (it alternates every 6 sessions or so with my buddy’s D&D game). This is an intensely political Machiavellian game — on the NPC side. The PCs have acted with a mix of…

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Guardian Heroes, Pt. 2

The second session of Quick20 supers was a lot of fun. To be brief:

The game takes place in a fast and loose version of the Marvel Universe. The PCs are Team Discord: Aerobot (an robot mascot-hero that escaped…

Posted in RPG Sketches | Tagged , , | 3 Comments

Response to Brand Robins

This is a really useful essay. One thing I think might be missing in the ideas expresed above (though this doesn’t invalidate them) is the role of power. Defining a genre is a way of privileging a certain way of…

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Guardian Heroes

I released Quick20 not too long ago and it’s been doing pretty well. On top of that, I’ve started a second gaming group, so that I’m running Vampire/Mage on Tuesdays and . . . well, I was running a…

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Playing Alone

A read of actual play threads about Burning Empires and The Burning Wheel leads me to believe that, for many people, actually *playing* RPGs is probably the least entertaining aspect. The BE Thread on RPG.Net is especially illustrative of this,…

Posted in Tabletop RPGs: Art Without Prestige | Tagged | 8 Comments

RPG Rules, Alienation and Immersion

There’s been some interest in the idea of rules and alienation, so I’m going to expand on that.

I was primarily thinking in terms of immersion, but at the same time I think all players have some degree of identification…

Posted in RPG Theory | Tagged | 1 Comment