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	<title>Comments on: Guardian Heroes, Pt. 2</title>
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	<link>http://www.mobunited.com/mobunitedmedia/2006/11/19/guardian-heroes-pt-2/</link>
	<description>Killing Someone Else&#039;s Darlings</description>
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		<title>By: Malcolm Sheppard</title>
		<link>http://www.mobunited.com/mobunitedmedia/2006/11/19/guardian-heroes-pt-2/comment-page-1/#comment-118</link>
		<dc:creator>Malcolm Sheppard</dc:creator>
		<pubDate>Tue, 21 Nov 2006 17:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/2006/11/19/guardian-heroes-pt-2/#comment-118</guid>
		<description>The team managed to divide and conquer the Separatist Squad and also managed to luck into some very uneven matches. For example, the Great and Powerful Bong&#039;s chemical-based mind control powers didn&#039;t affect the giant, armored robot with frickin&#039; missiles in the slightest.&lt;br/&gt;&lt;br/&gt;There were just light injuries on the good guy side, except for Switch, who got one of Fluer de Lis energy grenades stuck to his head. He was knocked on his ass for a lot of the session, but was conscious enough to teleport around.&lt;br/&gt;&lt;br/&gt;I think our game is pretty Bronze Age (or something), so this works well for us.</description>
		<content:encoded><![CDATA[<p>The team managed to divide and conquer the Separatist Squad and also managed to luck into some very uneven matches. For example, the Great and Powerful Bong&#8217;s chemical-based mind control powers didn&#8217;t affect the giant, armored robot with frickin&#8217; missiles in the slightest.</p>
<p>There were just light injuries on the good guy side, except for Switch, who got one of Fluer de Lis energy grenades stuck to his head. He was knocked on his ass for a lot of the session, but was conscious enough to teleport around.</p>
<p>I think our game is pretty Bronze Age (or something), so this works well for us.</p>
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		<title>By: Jim Henley</title>
		<link>http://www.mobunited.com/mobunitedmedia/2006/11/19/guardian-heroes-pt-2/comment-page-1/#comment-117</link>
		<dc:creator>Jim Henley</dc:creator>
		<pubDate>Tue, 21 Nov 2006 16:55:00 +0000</pubDate>
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		<description>The action sounds pretty lethal! Is that a dial the group can set within the system, or is it just the way Quick20 Supers rolls?</description>
		<content:encoded><![CDATA[<p>The action sounds pretty lethal! Is that a dial the group can set within the system, or is it just the way Quick20 Supers rolls?</p>
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		<title>By: buzz</title>
		<link>http://www.mobunited.com/mobunitedmedia/2006/11/19/guardian-heroes-pt-2/comment-page-1/#comment-116</link>
		<dc:creator>buzz</dc:creator>
		<pubDate>Mon, 20 Nov 2006 14:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/2006/11/19/guardian-heroes-pt-2/#comment-116</guid>
		<description>&quot;The rules use the three OGL saves as stats and add a 4th (Might) for melee and strength.&quot;&lt;br/&gt;&lt;br/&gt;That&#039;s a pretty cool idea; a nice take on True20&#039;s use of modifiers as ability scores, yet even simpler. Reminds me a bit of Tri-Stat.</description>
		<content:encoded><![CDATA[<p>&#8220;The rules use the three OGL saves as stats and add a 4th (Might) for melee and strength.&#8221;</p>
<p>That&#8217;s a pretty cool idea; a nice take on True20&#8242;s use of modifiers as ability scores, yet even simpler. Reminds me a bit of Tri-Stat.</p>
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