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	<title>Comments on: The Elements of RPG Splat Design</title>
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	<link>http://www.mobunited.com/mobunitedmedia/2009/06/12/the-elements-of-rpg-splat-design/</link>
	<description>Killing Someone Else&#039;s Darlings</description>
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		<title>By: FGJ Games &#187; Blog Archive &#187; Good post on Splat Design</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/06/12/the-elements-of-rpg-splat-design/comment-page-1/#comment-2097</link>
		<dc:creator>FGJ Games &#187; Blog Archive &#187; Good post on Splat Design</dc:creator>
		<pubDate>Tue, 09 Nov 2010 15:54:58 +0000</pubDate>
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		<description>[...] Malcolm Sheppard, who has experience with splat design: The Elements of RPG Splat Design (circa [...]</description>
		<content:encoded><![CDATA[<p>[...] Malcolm Sheppard, who has experience with splat design: The Elements of RPG Splat Design (circa [...]</p>
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		<title>By: JDCorley</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/06/12/the-elements-of-rpg-splat-design/comment-page-1/#comment-13</link>
		<dc:creator>JDCorley</dc:creator>
		<pubDate>Thu, 18 Jun 2009 20:58:11 +0000</pubDate>
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		<description>Thanks for this, Malcolm. You know, a game that had &quot;splat creation&quot; as part of its campaign design process would be pretty badass. That could also be a feasible supplement for existing systems. Good article.</description>
		<content:encoded><![CDATA[<p>Thanks for this, Malcolm. You know, a game that had &#8220;splat creation&#8221; as part of its campaign design process would be pretty badass. That could also be a feasible supplement for existing systems. Good article.</p>
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