RPG Sketch: Dungeon War!Here’s a quick idea for a heroic dungeon crawling game. It’s not intended to be innovative — just to play with this: The Main Idea: We all know that in a balanced level-based RPG, advancement is kind of illusory. So why not ditch it? Step 0: Get Dice and Writing Stuff We use d10s in this game. Step 1: Make a Character Okay, we’ll use Might, Agility, Magic, Perception and Toughness as traits. Split 13 points between them – minimum 1, maximum 5. Multiply your Toughness by 10 after setting that 1-5 number to get your Hit Points. If you have the highest Trait in the party you get a special ability — if you have multiple choices, you may only pick one. They are:
Step 2: Equip Your Character Split 6 points between equipment – minimum 1, maximum 3. Equipment mostly adds dice to character traits for certain rolls. Give each type of gear a specific name – it doesn’t boost all trait rolls, just the ones it applies to.
Step 3: Get Spells If you have at least Magic 3 you can pick spells — one point of spells per point of Magic. You can divide points between spells however you like. A spell acts like a piece of equipment, though it might be a strange demon, a bolt of flame, etc. Step 4: Pick Attitudes Split 3 dice between attitudes – as many or few as you like. Give each one a name. It’s a habit or other personality trait. Attitudes can help you by adding dice or screw you by taking them away. Step 5: Kick Ass Okay, you’re ready to go. Rolling Dice 7 or higher is a success. 10 is two successes. More successes wins. Breaking it out:
Use opposed rolls or a difficulty of 1 success (easy) 2 (typical) 4 (risky) or 6 (really hard). Threats and Challenges Your character never advances (though she can change) except to get a level 1 to 10. Whenever you gain a level you can rebuild your character from the ground up. Same person, new emphasis. Challenges get more difficult looking on a 1-10 scale. Let’s use monsters to demonstrate:
None of these creatures has many more traits than any other. Instead, your relative level determines how tough they are:
Stat monsters out as characters, but you can give strange ones one or more special abilities. Basically, the same stat block that represents one goblin for a level 1 character is a unit 100 goblins for a 5th level character. Kickass. Noncombat challenges similarly range from the standard to epic based on relative level, but you can ignore this if you like – ice is always just as slippery, for instance. |
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