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Monthly Archives: July 2009
Kingdom: Shells
I had a big ramble about the importance of the Shells in defining the role of the Dark, and how the antinomian urge suffuses the Qliphoth in the Western magical tradition, particularly Hermetic Qabbalah. Then I deleted it. I…
GM as God, Part Two: Information and Revelations
One of the most difficult tasks for any GM is to fully integrate the players’ character portrayals with the world. This can be a deeply hidden problem because groups tend to get right to how everyone gets along instead of…
Twitter Weekly Updates for 2009-07-26
- Finished sidebar explaining why you can't name a new planet "Spank Me" without GM approval. #
- Wu-Tang Lego: Da Mystery of Chessboxin' http://vimeo.com/5452385 #
- Re: ENnies. Vote for things you've read/played over slate choices.
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The Old School, Smiting It Hip and Thigh
I have mixed feelings about the Old School.
I’m talking about the movement to return to earlier versions of D&D. I’ve long been interested in older versions of games, particularly elements that fall by the wayside as design trends change.…
Kingdom: Introduction
Hi. I’m Stew Wilson, the guy behind Æternal Legends. I’m going to be blogging here at Malcolm’s request, talking about game design, emergent features, and whatever else I can relate to the topic of modern fantasy roleplaying.
The First…
GM As God, Part One: Three Ways to Use Your Omniscience
So, here’s part one of the GM as God series. This article is pragmatic and tip-filled. I’m going to jump around between straightforward business and the Art, though.
Let’s get started.
Though the forceful GM looms large in the…
Twitter Weekly Updates for 2009-07-19
- @mytholder It's called being a better writer than you used to be. You pay the price of seeing how you were worse. #
- Canon Puncture devotes some time to "one foot in the grave" http://preview.tinyurl.com/exqys
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Knights of the Hidden Sun Development: Introduction Done
Donnel tripped halfway back to the wagon. It was a lance, half shattered, cast aside like a broken toy. When he glanced back up, he saw corpses strewn about as if they’d been dashed against the earth by an angry…
Posted in Knights of the Hidden Sun
Tagged Knights of the Hidden Sun, RPG design, SF RPGs
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The Big Tent RPG Model: It’s About Communities
James Mishler thinks he knows where tabletop RPGs are going. So do a whole bunch of people. Nobody’s shy about holding forth on the One Truth. Or another One Truth. Whatever; there can only be one. The tabletop hobby will…
GM as God, Part Zero: Introduction
It’s easy to hate the GM. It’s a cheap and easy way to look clever – has been for the history of the hobby. One of the first things any would-be game design revolutionary does is alter or eliminate the…