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	<title>Comments on: GM As God, Part One: Three Ways to Use Your Omniscience</title>
	<atom:link href="http://www.mobunited.com/mobunitedmedia/2009/07/20/gm-as-god-part-one-three-ways-to-use-your-omniscience/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mobunited.com/mobunitedmedia/2009/07/20/gm-as-god-part-one-three-ways-to-use-your-omniscience/</link>
	<description>Writer&#124;Content Developer Malcolm Sheppard and Mob United Media</description>
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		<title>By: mateo</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/07/20/gm-as-god-part-one-three-ways-to-use-your-omniscience/comment-page-1/#comment-380</link>
		<dc:creator>mateo</dc:creator>
		<pubDate>Thu, 15 Oct 2009 12:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=310#comment-380</guid>
		<description>I philosophically agree with you.  It is key to listen to players.  When the scenario is complicated they will discuss their theories.  Sometimes they come up with a better one than I did and I have sometimes adopted their plot theory as the actual reality so they feel like they figured it out.  This makes it more of a collaborative storytelling game even though they do not know that I did this.</description>
		<content:encoded><![CDATA[<p>I philosophically agree with you.  It is key to listen to players.  When the scenario is complicated they will discuss their theories.  Sometimes they come up with a better one than I did and I have sometimes adopted their plot theory as the actual reality so they feel like they figured it out.  This makes it more of a collaborative storytelling game even though they do not know that I did this.</p>
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		<title>By: magicbox</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/07/20/gm-as-god-part-one-three-ways-to-use-your-omniscience/comment-page-1/#comment-187</link>
		<dc:creator>magicbox</dc:creator>
		<pubDate>Wed, 22 Jul 2009 01:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=310#comment-187</guid>
		<description>I&#039;d go with &quot;So, last session when  happened, you guys seemed sort of pissed about how that went down.  What do you think went wrong?&quot;

Of course, you can only do this if a) they&#039;re honest and b) they were generally miffed about how things worked out.  I&#039;d definitely follow Malcolm&#039;s advice about having a solution prepared, but be flexible with that solution because they might be ticked about something completely different that may catch you off-guard.

In fact, Malcolm missed the session of my game where I did something similar to my players except *I* was the one explaining what they could do to help me out.</description>
		<content:encoded><![CDATA[<p>I&#8217;d go with &#8220;So, last session when  happened, you guys seemed sort of pissed about how that went down.  What do you think went wrong?&#8221;</p>
<p>Of course, you can only do this if a) they&#8217;re honest and b) they were generally miffed about how things worked out.  I&#8217;d definitely follow Malcolm&#8217;s advice about having a solution prepared, but be flexible with that solution because they might be ticked about something completely different that may catch you off-guard.</p>
<p>In fact, Malcolm missed the session of my game where I did something similar to my players except *I* was the one explaining what they could do to help me out.</p>
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		<title>By: admin</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/07/20/gm-as-god-part-one-three-ways-to-use-your-omniscience/comment-page-1/#comment-186</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 21 Jul 2009 20:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=310#comment-186</guid>
		<description>You know, I think I&#039;ll write an article to follow up on that.</description>
		<content:encoded><![CDATA[<p>You know, I think I&#8217;ll write an article to follow up on that.</p>
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		<title>By: Tyler</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/07/20/gm-as-god-part-one-three-ways-to-use-your-omniscience/comment-page-1/#comment-185</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Tue, 21 Jul 2009 13:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=310#comment-185</guid>
		<description>I&#039;ve found the casual bull session can be a much more open conversation than trying to directly elicit feedback from players.

&quot;So what do you think?&quot; tends to garner nods and vague murmurs of agreement, unless a  player was really, really unhappy with something.

Do you have any general purpose questions a GM can ask to break the critiquing ice?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found the casual bull session can be a much more open conversation than trying to directly elicit feedback from players.</p>
<p>&#8220;So what do you think?&#8221; tends to garner nods and vague murmurs of agreement, unless a  player was really, really unhappy with something.</p>
<p>Do you have any general purpose questions a GM can ask to break the critiquing ice?</p>
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