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	<title>Comments on: GM as God, Part 2.5: Bang!</title>
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	<link>http://www.mobunited.com/mobunitedmedia/2009/08/06/gm-as-god-part-2-5-bang/</link>
	<description>Killing Someone Else&#039;s Darlings</description>
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		<title>By: admin</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/08/06/gm-as-god-part-2-5-bang/comment-page-1/#comment-236</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 08 Aug 2009 06:42:22 +0000</pubDate>
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		<description>&lt;i&gt;Punctum&lt;/i&gt; is a borrowing from Roland Barthes though and not my own invention - I&#039;m just (perhaps (mal-)appropriating it for this. I like definitions to be kind of vague myself, but if this coalescing of the idea works for you, go with it and extend it!</description>
		<content:encoded><![CDATA[<p><i>Punctum</i> is a borrowing from Roland Barthes though and not my own invention &#8211; I&#8217;m just (perhaps (mal-)appropriating it for this. I like definitions to be kind of vague myself, but if this coalescing of the idea works for you, go with it and extend it!</p>
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		<title>By: Irda Ranger</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/08/06/gm-as-god-part-2-5-bang/comment-page-1/#comment-235</link>
		<dc:creator>Irda Ranger</dc:creator>
		<pubDate>Fri, 07 Aug 2009 15:56:03 +0000</pubDate>
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		<description>Well, that takes a little bit of unpacking, but maybe where you&#039;re going with it could be written:

&lt;blockquote&gt;&lt;i&gt;Punctum&lt;/i&gt;: A detail is provided to the player, whether a single descriptive word, short phrase or scene prop, which empowers the player to surmise consequences in the game-world using this new information plus knowledge acquired during an earlier stage of play. In combining the pieces of knowledge the player creates, rather than is provided, first-person understanding.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>Well, that takes a little bit of unpacking, but maybe where you&#8217;re going with it could be written:</p>
<blockquote><p><i>Punctum</i>: A detail is provided to the player, whether a single descriptive word, short phrase or scene prop, which empowers the player to surmise consequences in the game-world using this new information plus knowledge acquired during an earlier stage of play. In combining the pieces of knowledge the player creates, rather than is provided, first-person understanding.</p></blockquote>
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