Mage: The Dirty Version – Traditions Summary
I know y’all really want this information, so here it is:
Traditions of the Council of Eight
Æther Society: Scientists and adventurers devoted to forgotten, “obsolete” and fringe theories who are convinced that True Science has limitless scope. Metascientists are famous for their eccentricity — as obsessives who master one field, or polymaths who make bizarre connections between disciplines. Spheres: Forces or Matter
Eumenides: Accused of decadence and immorality, the Left Handed believe they follow the shortest path to spiritual power through ascetic extremes, drugs and refined sexuality. Without arbitrary taboos, they behold fundamental justice, acting as its executors. Spheres: Destiny or Life
Order of Hermes: Originating in the Western Magical Tradition, the Thaumaturges embrace high ritual from a number of cultures now, to make up for declining numbers and renew their organizational vigor. The Tradition’s factions are its Houses. Some claim a legacy beyond the limits of precognition, but a few are decades old, if that. Spheres: Forces or Mind
Templars: Born of medieval heresies that put God beyond all mortal creeds, the Apostles preach radical tolerance, but often find themselves tangled in dogmatic zeal. Factions honor particular theological traditions, but believe these are mere reflections of an ultimate truth. Spheres: Correspondence or Spirit
Transhuman Adepts: Cutting edge scientists and engineers that make themselves the subjects or radical experiments, the Enhanced look forward to a world where immortality is commonplace and the barriers between the biological mind and sea of information dissolve. Spheres: Correspondence or Mind
Vajrapani: The Brothers and Sisters practice deep meditation, arduous yoga and punishing martial arts to hone their psychic facilities. To them, magic is a manifestation of enlightenment, not its object — in theory, at least. The Tradition contains a mix or psychics, devotees of physical disciplines and monastic isolation. Spheres: Life or Mind
Verbenae: The Sacred Branches hold to traditional religions and a few reconstructions that stay true to the principles of ancient faiths, were there’s no divide between sorcery and worship. They are called shamans and priests, but their militant tendencies earn them the title of Witch and they don’t shy away from that name’s power. Spheres: Life or Spirit
. . . and the Hollow Underground: a sect born of the detritus of the Victorian occult revival, postmodern magic and streetwise superstitions. The Hollowers are unreliable allies, but at least they aren’t traitors — the Traditions have felt that sting before, and value even casual loyalty.
Just want to say thanks for posting this up. Looks very cool. Extremely interested to see what the Fate sphere looks like
More Dirty Please!
Umm, I meant Destiny sphere, of course…
I’m interested in how you mesh Time and Entropy together (which I assume is what Destiny is), and I am curious why the Order didn’t get Spirit instead of Mind?