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	<title>Comments on: White Wolf: Now It&#8217;s Semi-Official</title>
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	<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/</link>
	<description>Writer&#124;Content Developer Malcolm Sheppard and Mob United Media</description>
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		<title>By: admin</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-529</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 18 Dec 2009 07:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-529</guid>
		<description>Yes I am. It is by turns inspiring and depressing.</description>
		<content:encoded><![CDATA[<p>Yes I am. It is by turns inspiring and depressing.</p>
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		<title>By: Galen</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-525</link>
		<dc:creator>Galen</dc:creator>
		<pubDate>Thu, 17 Dec 2009 19:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-525</guid>
		<description>Are you aware of the various game ideas and setting that 4chan&#039;s /tg/ churns out on an almost-daily basis? Here&#039;s an archive - 

http://suptg.thisisnotatrueending.com/archive.html</description>
		<content:encoded><![CDATA[<p>Are you aware of the various game ideas and setting that 4chan&#8217;s /tg/ churns out on an almost-daily basis? Here&#8217;s an archive &#8211; </p>
<p><a href="http://suptg.thisisnotatrueending.com/archive.html" rel="nofollow">http://suptg.thisisnotatrueending.com/archive.html</a></p>
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		<title>By: Ryan Dancey</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-471</link>
		<dc:creator>Ryan Dancey</dc:creator>
		<pubDate>Wed, 02 Dec 2009 20:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-471</guid>
		<description>A lot of great stuff here.  You&#039;re on the right track on many points, and the places you&#039;re off track are not meaningful to the discussion anyway.</description>
		<content:encoded><![CDATA[<p>A lot of great stuff here.  You&#8217;re on the right track on many points, and the places you&#8217;re off track are not meaningful to the discussion anyway.</p>
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		<title>By: Next Gen RPGs &#124; Mobunited.com</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-470</link>
		<dc:creator>Next Gen RPGs &#124; Mobunited.com</dc:creator>
		<pubDate>Wed, 02 Dec 2009 20:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-470</guid>
		<description>[...] White Wolf: Now It&#8217;s Semi-Official  [...]</description>
		<content:encoded><![CDATA[<p>[...] White Wolf: Now It&#8217;s Semi-Official  [...]</p>
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		<title>By: admin</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-461</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 09 Nov 2009 22:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-461</guid>
		<description>Well, it&#039;s coming, whatever &quot;it&quot; is (and whether or not CCP will actually follow through, frankly). Lots of possibilities. Right now I&#039;m asking what can be done for grassroots new roleplaying that won&#039;t be free in the next few years. 

I think it&#039;s got to have some kind of quality content stream. I think electronic game management tools by themselves die as paid stuff when somebody issues a user-friendly, complete single-chunk e-tools distribution to plug into something like Google Wave. Content and community have to be big parts of the plan.</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s coming, whatever &#8220;it&#8221; is (and whether or not CCP will actually follow through, frankly). Lots of possibilities. Right now I&#8217;m asking what can be done for grassroots new roleplaying that won&#8217;t be free in the next few years. </p>
<p>I think it&#8217;s got to have some kind of quality content stream. I think electronic game management tools by themselves die as paid stuff when somebody issues a user-friendly, complete single-chunk e-tools distribution to plug into something like Google Wave. Content and community have to be big parts of the plan.</p>
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		<title>By: admin</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-460</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 09 Nov 2009 22:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-460</guid>
		<description>The sales volume compared to other media is minuscule, but the money that needs to be tossed at it is correspondingly small. I could probably create a game with industry-leading production values (just short of D&amp;D, maybe) with the money many companies are willing to piss away on less effective development methods, such as the still-used &quot;Sit around a boardroom and stammer at each other while staring at a specifications document.&quot;

The main challenge is pushing those benefits. As I said, the disparity in business tempts tabletop designers to learn the wrong lessons from other media, because those guys have new cars and everything!</description>
		<content:encoded><![CDATA[<p>The sales volume compared to other media is minuscule, but the money that needs to be tossed at it is correspondingly small. I could probably create a game with industry-leading production values (just short of D&#038;D, maybe) with the money many companies are willing to piss away on less effective development methods, such as the still-used &#8220;Sit around a boardroom and stammer at each other while staring at a specifications document.&#8221;</p>
<p>The main challenge is pushing those benefits. As I said, the disparity in business tempts tabletop designers to learn the wrong lessons from other media, because those guys have new cars and everything!</p>
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		<title>By: Gareth-Michael Skarka</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-459</link>
		<dc:creator>Gareth-Michael Skarka</dc:creator>
		<pubDate>Mon, 09 Nov 2009 22:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-459</guid>
		<description>What I meant was that the biggest take-away I got from your blog entry was the commentary on the Next Big Thing -- the &quot;third way&quot; -- the coming &quot;post-tabletop&quot; breakthru.   

That&#039;s what got me thinking the most, and yet most of the critics ignore that entire angle, focusing instead on saying &quot;RPGs can&#039;t be IP Prototyping for Video Games Because of Scale and Ba-Chomp Ba-Chewy Chewy Chomp!&quot;</description>
		<content:encoded><![CDATA[<p>What I meant was that the biggest take-away I got from your blog entry was the commentary on the Next Big Thing &#8212; the &#8220;third way&#8221; &#8212; the coming &#8220;post-tabletop&#8221; breakthru.   </p>
<p>That&#8217;s what got me thinking the most, and yet most of the critics ignore that entire angle, focusing instead on saying &#8220;RPGs can&#8217;t be IP Prototyping for Video Games Because of Scale and Ba-Chomp Ba-Chewy Chewy Chomp!&#8221;</p>
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		<title>By: admin</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-458</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-458</guid>
		<description>I have been specifically sought out to work on electronic projects because of an RPG-related skill set. As I said on Twitter, LPJ doesn&#039;t strike me as a guy anybody would hand the creative reins to.

It&#039;s not an easy sell outside tabletop though, for the simple reason that intellectual property development just isn&#039;t done well, even by major owners. As I said before, Paramount didn&#039;t even keep a archive of licensed Star Trek material around. Plus, the property as a framework clashes with some of the aspirations behind specific iterations, such as a book&#039;s storyline and gameplay as defined in a design document. 

Right now I&#039;m involved in a great back and forth process where the content is being integrated at the roots of the design, so there&#039;s some great back and forth. I hope I can b more specific about it eventually.</description>
		<content:encoded><![CDATA[<p>I have been specifically sought out to work on electronic projects because of an RPG-related skill set. As I said on Twitter, LPJ doesn&#8217;t strike me as a guy anybody would hand the creative reins to.</p>
<p>It&#8217;s not an easy sell outside tabletop though, for the simple reason that intellectual property development just isn&#8217;t done well, even by major owners. As I said before, Paramount didn&#8217;t even keep a archive of licensed Star Trek material around. Plus, the property as a framework clashes with some of the aspirations behind specific iterations, such as a book&#8217;s storyline and gameplay as defined in a design document. </p>
<p>Right now I&#8217;m involved in a great back and forth process where the content is being integrated at the roots of the design, so there&#8217;s some great back and forth. I hope I can b more specific about it eventually.</p>
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		<title>By: Gareth-Michael Skarka</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-457</link>
		<dc:creator>Gareth-Michael Skarka</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-457</guid>
		<description>I&#039;m still trying to figure out why Porter and other critics of this post (and mine) seem to think that we&#039;re talking about RPGs becoming IP Prototyping *for the video game industry* -- that&#039;s certainly not what I was talking about, nor what I took from your post, either.

*Shrug*   Gamers.   Who can figure &#039;em?</description>
		<content:encoded><![CDATA[<p>I&#8217;m still trying to figure out why Porter and other critics of this post (and mine) seem to think that we&#8217;re talking about RPGs becoming IP Prototyping *for the video game industry* &#8212; that&#8217;s certainly not what I was talking about, nor what I took from your post, either.</p>
<p>*Shrug*   Gamers.   Who can figure &#8216;em?</p>
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		<title>By: Rob Donoghue</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/11/07/white-wolf-now-its-semi-official/comment-page-1/#comment-455</link>
		<dc:creator>Rob Donoghue</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=479#comment-455</guid>
		<description>Good stuff.  I&#039;m all for the rapid prototyping and all that, but my big takeaway is that idea of the different ways to handle a living IP. I&#039;m going to be chewing on that for a bit.

-Rob D.</description>
		<content:encoded><![CDATA[<p>Good stuff.  I&#8217;m all for the rapid prototyping and all that, but my big takeaway is that idea of the different ways to handle a living IP. I&#8217;m going to be chewing on that for a bit.</p>
<p>-Rob D.</p>
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