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Monthly Archives: December 2009
Fudging, Fiat and the Regulation of Desire
Participant fudging and fiat are excellent techniques for all RPGs (and other games, but they’re really great in RPGs). People say a lot of silly things about it for three reasons:
- Peer pressure.
- An unacknowledged desire to dominate others
…
You Can’t Do That in RPGs: a History
The history of RPGs is the history of things you can’t do, and various strategies to veil, deny or accommodate that fact.
Players like to think they can go anywhere and do anything with their characters unless there’s a mechanism in place…
Knights of the Hidden Sun: Inspired by Star Wars Done Right
It started with a Star Wars game. I loved the old West End version of the RPG but had always run and never played. I was ecstatic when I found a handmade poster in my LGS requesting players for a…
Posted in Knights of the Hidden Sun
Tagged fantasy RPGs, Knights of the Hidden Sun, RPG design, SF RPGs
9 Comments
Knights of the Hidden Sun: Chapter One Developed
You are floating among blue clouds. The Archon Bureau of Records sigil appears.
Bureau Announcer: This is a thought construct from your Bureau of Records. To receive a balanced, accurate dream of the following report please clear your mind. Thought…
Posted in Knights of the Hidden Sun
Tagged Knights of the Hidden Sun, Online RPGs, RPG design, SF RPGs
2 Comments
The RPG EBook of the Future
To follow up on the Next Gen RPGs post I’d like to toss up a sample interface:
This is probably a Flash application. You can resize, minimize or dismiss each pane in the interface above. The book screen is…
Posted in Electronic Games, RPG Theory, Social Media
Tagged Online RPGs, rpg sketches, social gaming, Social Media
4 Comments
Next Gen RPGs
Between the CCP/White Wolf announcement and the obvious rise of e-publishing as a vital component in the industry it’s time to ask: What should electronically delivered tabletop RPGs look like?
The Current Formula
Electronic implementation is currently a user-organized…
Posted in Electronic Games, Online Games, Social Media
Tagged RPG Culture, RPG design, social gaming, Social Media
17 Comments