Monthly Archives: January 2010

Haiti Next Month

Haiti’s in trouble, but I’m not going to concentrate on it this month. Haiti had enormous problems before the earthquake; those won’t go away after an initial flurry of publicity. I certainly don’t want to cast aspersions on people who…

Posted in The Miscellaney | 3 Comments

Metaplot 2.0 (Part Two)

Over in my last post on metaplot I talked about the good and bad in metaplots, how they compare to other game/IP development methods and proposed some ways they could be improved. This time around I want to develop a…

Posted in RPG Theory | Tagged , , , | 3 Comments

Mage: The Dirty Version – The Metaphysic of Magic

From A Practical Reader on Occult Philosophy and Insurgency (aka “The Little Purple Book”)

Although it’s loaded with inaccurate connotations, the Consensus is still a useful shorthand term to describe the elements of existence that are most vital to the…

Posted in Mage: The Dirty Version | Tagged , | 4 Comments

CES 2010: A Guide for Tabletop RPG Players

CES happened this week, and tech companies rolled out a bunch of new gear that has major implications for electronic tools in tabletop RPGs, a topic I’ve blogged about here and here. As I cover the tech beat for one of…

Posted in Electronic Games, Media-Critty, Tabletop RPGs: Art Without Prestige | Tagged , , | Leave a comment

Metaplot 2.0 (Part One)

Metaplot sucks, except when it’s totally awesome. Nobody likes it and they miss it when it’s gone. It’s a pain in the ass godsend for game developers and an alienating useful tool for groups.

What What?

These reactions are nigh-incoherent…

Posted in RPG Theory | Tagged , , | 4 Comments

RPGs and Art That Challenges

Art isn’t always for challenging the audience, but a creative community needs that if it’s going to thrive. RPGs aren’t doing that. By “challenges,” I don’t mean Maybe old D&D rules kicked ass! or I bet we can do this

Posted in RPG Theory | Tagged , , , , , | 7 Comments