Don’t Be Afraid to Give Up!

So I was running a supers game. It was okay, but not great. I didn’t like it. I loved worldbuilding with my friends, talking about alt history and fiddling with systems, but I didn’t feel like actually running the game.

I ditched it!

I used to think that any roadblock in a creative effort deserved double the effort. I’d push and experiment and play hard until a breakthrough. But as I’ve matured I’ve learned to tell the difference between something where cool stuff is just around the bend, and one where you’ll recover mediocre play. If that happens repeatedly through the same campaign (or story, whatever) it’s not serving its purpose. Move on. Put it in the trunk. Change medium. Don’t hate your work but don’t go fucking that cactus all day long either.

In the case of the supers game, I collaborated with the group on the setting. It ended up as gritty, low key setting that drifted somewhere between Watchmen and Aberrant. I thought it was pretty cool, but I’m really more into Grant Morrison’s psychedelic remixes. I realized that as much as I wanted to explore this world I didn’t really want to curate it. So I’m turning

This entry was posted in Tabletop RPGs: Art Without Prestige and tagged , . Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>