So, like I mentioned yesterday I’ll be running AD&D 1e. It’s the first RPG I ever ran a sustained campaign with. I got into D&D when I stole the red box, owned tan-booklet OD&D and collected BECMI, but AD&D1 was my D&D. I’ve fantasized about running it and applying incremental house rules to see where it leads for years, long before the OSR thing (and it was why I initially liked the Old School movement before it turned into the dogma it is today).
Things just fell into place after I wrote this short story, read China Mieville and started to think of dungeon fantasy on its own terms — not “dungeonpunk,” the OSR’s homage salad or as an unwanted deviation from high fantasy (2e’s sin). I’m interested in justifying the bizarre AD&Disms of my teen years and wrestling them into something adults can play with. What’s on the menu?
- Working class adventuring
- Dungeon-driven boom towns
- Name level
- Strange dimensions
- Magical alignments
- Anachronistic gods
- Monster generators
- Magical transhumanism
- House rules!
- More . . . .
I don’t have a huge fetish for authentic AD&D and to tell the truth, some rules just aren’t going to pass the first session. Starting house rules include:
- 10+ armour increasing AC.
- Hit bonus instead of to-hit tables, but with a +5 bonus on a natural 20, and a -5 penalty on a natural 1.
- Saving throws use a bonus of (save-20) to roll against a target number of 20 on a d20.
- Reroll all hit dice at each level and after each rest, if the player wants to.
I will be using armour type modifiers, segments and helms (by rolling a d6 with attack rolls). I want to relearn these little-used parts of the game before I fool with them.
The setting? Earth, at least 250,000 years in the future. Vance, Wolfe, Barker and Moorcock. Dungeons are ancient. Magic is a psychic science. Thousands of gods come up with relics of the past: Zeus, Thor, and nameless beings constructed by old books and crazy visions. Demihumans come from other worlds and genetic engineering. The moon is green.
I’m loving the premise so far and excited to play a Druid, as I never got to play one before! I found my Players Handbook and Unearthed Arcana books this morning. Woot!