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	<title>Mob   &#124;   United   &#124;   Malcolm   &#124;   Sheppard &#187; Aeternal Legends</title>
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	<link>http://www.mobunited.com/mobunitedmedia</link>
	<description>Killing Someone Else&#039;s Darlings</description>
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		<title>Thanks Noble Knight Games!</title>
		<link>http://www.mobunited.com/mobunitedmedia/2010/08/06/thanks-noble-knight-games/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2010/08/06/thanks-noble-knight-games/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 13:37:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>
		<category><![CDATA[Tabletop RPGs: Art Without Prestige]]></category>
		<category><![CDATA[mobworx]]></category>
		<category><![CDATA[noble knight games]]></category>
		<category><![CDATA[rpg industry]]></category>

		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=864</guid>
		<description><![CDATA[<p>Completist retailer <strong><a href="http://www.nobleknight.com">Noble Knight</a></strong> has been a great supporter of <strong><a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/">Mobworx</a></strong> games. They keep <strong><a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/">Aeternal Legends</a> </strong>in stock along with lots of other great small press RPGs. Noble Knight recently emailed me asking for a little recognition, and I thought they deserved&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Completist retailer <strong><a href="http://www.nobleknight.com">Noble Knight</a></strong> has been a great supporter of <strong><a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/">Mobworx</a></strong> games. They keep <strong><a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/">Aeternal Legends</a> </strong>in stock along with lots of other great small press RPGs. Noble Knight recently emailed me asking for a little recognition, and I thought they deserved it. Owner Aaron Leeder was straightforward with me and better yet, specifically asked that I encourage people to visit his brick and mortar location. (Yay!)</p>
<p>In a climate where everybody wants to be &#8220;social&#8221; (and basically insincere) I appreciate a guy with the candor to say, &#8220;I sell your games. Why not tell people about it?&#8221; So I am. Buy from Noble Knight via:</p>
<p><strong>Noble Knight Games</strong></p>
<p>2242 Kennedy Rd<br />
Janesville, WI 53545</p>
<p>Store hours are:</p>
<p>Monday through Friday 10am to 8pm<br />
Saturday 11am to 8pm<br />
Sunday 12pm to 6pm</p>
<p>Phone 608-758-9901<br />
Fax 608-758-7360<br />
Email <a href="mailto:nobleknight@nobleknight.com">nobleknight@nobleknight.com</a><br />
Website <a href="http://www.nobleknight.com/" target="_blank">http://www.nobleknight.com</a></p>
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		<title>Multiple Attack Update</title>
		<link>http://www.mobunited.com/mobunitedmedia/2010/03/12/multiple-attack-update/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2010/03/12/multiple-attack-update/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 08:19:12 +0000</pubDate>
		<dc:creator>Malcolm</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Electronic Games]]></category>
		<category><![CDATA[Knights of the Hidden Sun]]></category>
		<category><![CDATA[Mage: The Dirty Version]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[The Miscellaney]]></category>

		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=566</guid>
		<description><![CDATA[<p>Hi folks,</p>
<p>I&#8217;ve been pretty sick for about a month off and on due to strep. That&#8217;s why this blog&#8217;s been silent. What&#8217;s going on?</p>
<p><strong>Aeternal Legends</strong>: It&#8217;s available in<strong><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16369"> print</a></strong> and <strong><a href="http://www.rpgnow.com/product_info.php?products_id=50175">PDF</a></strong>, still. Stew and I are slowly talking&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Hi folks,</p>
<p>I&#8217;ve been pretty sick for about a month off and on due to strep. That&#8217;s why this blog&#8217;s been silent. What&#8217;s going on?</p>
<p><strong>Aeternal Legends</strong>: It&#8217;s available in<strong><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16369"> print</a></strong> and <strong><a href="http://www.rpgnow.com/product_info.php?products_id=50175">PDF</a></strong>, still. Stew and I are slowly talking about some cool stuff to come, but we&#8217;re both pretty busy. Why don&#8217;t you buy that sonofabitch?</p>
<p><strong>Knights of the Hidden Sun: </strong>Still on Chapter Three (not many in the book, so this is further along than you might think). Looking at the engineering and programming aspects of soul manipulation. It&#8217;s coming.</p>
<p><strong>World of Darkness: </strong>I did some work on <em>World of Darkness: Mirrors</em> and the <em>Mage Chronicler&#8217;s Guide</em>. Some of it&#8217;s very rules heavy. Some of it involves creatures made from the still-bleeding wounds of the dismembered universe.</p>
<p><strong>Eclipse Phase:</strong> I did some work for an upcoming book, but can&#8217;t say much more.</p>
<p><strong>Other RPG Thing:</strong> I&#8217;m working on an adventure for a TBA client. Should be fun.</p>
<p><strong>Other Other RPG Thing: </strong>I have in my files an amazing game from a Famous RPG Designer. I hope I have time to do him a small service, because the game is amazing, and I would like to help with it.</p>
<p><strong>Other Other Other RPG Thing, What For Charity: </strong>I&#8217;m currently in the early stages of designing a game as a permanent charity effort &#8212; this is what I wanted to get to in February. If you&#8217;re a non-flaky creative interested in this sort of project <strong><a href="mailto:m@mobunited.com">email me</a></strong>.</p>
<p><strong>Conventions:</strong> I&#8217;ll be at Anime North again this year. Details to come.</p>
<p><strong>Electronic Projects:</strong> I recently finished the first phase of concept and setting design for an ambitious multimedia property but again, I can&#8217;t say too much.</p>
<p><strong>Playing: </strong>I&#8217;m still playing Cinnabar, the warforged ranger. 7th level now. Still enjoying 4e. I tease Steve about it not being the Best Thing Evar, but I like it.</p>
<p><strong>Running:</strong> Star Wars Saga. One of the PCs is Darth Vader&#8217;s artificially created sibling. The PCs just got captured by the Death Star, which contains 6 million Dark Side Adepts trained to use the Force in concert, not a giant laser.</p>
<p><strong>Planning:</strong> Might be the SF game, <em>Indigo. </em>Might be World of Darkness. Might be a light fantasy game. <strong><a href="http://www.chrishuth.com">Chris Huth</a></strong> said something about playing a mix of old-style D&amp;D and GUMSHOE. I am very interested in this and might try it myself.</p>
<p><strong>Mage: The Dirty Version:</strong> I plan on getting back to entries here.</p>
<p><strong>Bloggage Reading:</strong> I finally headed to <strong><a href="http://dndwithpornstars.blogspot.com">Zak Smith&#8217;s D&amp;D With Pornstars</a></strong> blog. I think the mashed up game and visual bricolage is cool, even if the tone and dungeon focus doesn&#8217;t appeal to me.</p>
<p><strong>Your Game:</strong> I still judge it and find it wanting! I still think your desire for structure comfort and easy answers is making you bad at playing RPGs and really appreciating what they are, and I&#8217;ll tell you why at length!</p>
<p>Seriously though, I have some ideas, you have some ideas. Let&#8217;s work so hard it turns into play.</p>
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		<title>Aeternal Legends: Price Drop!</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/09/21/aeternal-legends-price-drop/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2009/09/21/aeternal-legends-price-drop/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 21:18:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>

		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=447</guid>
		<description><![CDATA[<p>Folks who buy <strong>Aeternal Legends</strong> at IPR have been able to get the PDF for free. We got a great response when we had the special and we&#8217;ve noticed a lot of folks landing on the <a href="http://www.mobunited.com/mobunitedmedia/2009/08/09/the-aetenal-legends-pitch-five-reasons-to-play-the-game/">Aeternal Legends Pitch</a>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Folks who buy <strong>Aeternal Legends</strong> at IPR have been able to get the PDF for free. We got a great response when we had the special and we&#8217;ve noticed a lot of folks landing on the <a href="http://www.mobunited.com/mobunitedmedia/2009/08/09/the-aetenal-legends-pitch-five-reasons-to-play-the-game/">Aeternal Legends Pitch</a> article, so now&#8217;s the time to officially announce that we&#8217;ve dropped the price on both the <a href="http://www.rpgnow.com/product_info.php?products_id=50175">PDF on RPGNow</a> and the <a href="http://www.lulu.com/content/paperback-book/Æternal-legends/1137037">print version on Lulu</a> to be competitive with the IPR deal &#8212; and to make either version more attractive.</p>
<p>So:  <strong>Aeternal Legends</strong> in print was $26.95 &#8212; and it&#8217;s now $21.00! <a href="http://www.lulu.com/content/paperback-book/Æternal-legends/1137037">Grab it at Lulu</a>.</p>
<p><strong>Aeternal Legends</strong> in PDF was $11.95 &#8212; and it&#8217;s now $5.95! Grab it at <a href="http://www.lulu.com/content/paperback-book/Æternal-legends/1137037">Lulu</a> or <a href="http://www.rpgnow.com/product_info.php?products_id=50175">RPGNow</a>.</p>
<p>Plus, you can always grab both for $26.95 at IPR.  But let&#8217;s say you have the print version and want that PDF. We&#8217;d be happy to send it to you. Just email a picture of you holding the book (you don&#8217;t have to show your face if you&#8217;re shy) to m AT mobunited DOT com along with an email address RPGNow likes and we&#8217;ll send you a free download from RPGNow.</p>
<p>The game&#8217;s getting a bit more buzz, but naturally we&#8217;d like to get more. So we encourage you to talk about it online. Let us know about your impressions, games, hacks &#8212; we want to know about it. It was never our intention to build an urban fantasy RPG that was excessively &#8220;gimmicky,&#8221; but one where we fit playability and depth into a small, accessible package &#8212; something we hope is greater than the sum of its parts.  Continued support is coming. <a href="http://www.rpgnow.com/product_info.php?products_id=55781">Fight Like a Legend</a> is going to be joined by the Spheres expansion as soon as the art&#8217;s done and we find time to get it ready.</p>
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		<title>Kingdom: Involvement</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/09/16/kingdom-involvement/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2009/09/16/kingdom-involvement/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 20:18:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>
		<category><![CDATA[fantasy RPGs]]></category>
		<category><![CDATA[Mob United Media]]></category>
		<category><![CDATA[RPG design]]></category>

		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=436</guid>
		<description><![CDATA[<p>Or, “You’re Magic, You Are”</p>
<p>I have to admit something. I really love games that blur the lines a bit. If you’re of an age, you’ll remember <strong>Over the Edge</strong>. That game had a suggested scenario that involved the characters&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Or, “You’re Magic, You Are”</p>
<p>I have to admit something. I really love games that blur the lines a bit. If you’re of an age, you’ll remember <strong>Over the Edge</strong>. That game had a suggested scenario that involved the characters finding out that they were the protagonists in an imagined fictional world. It then had them meeting first the GM, then the other players. Lots of people pointed out how this required the right players to be a lot of fun. I’m pretty much the textbook example of a “right player”. It jumps straight to what I want: a way to become invested in the game as a player <em>on the meta-level of being a player</em>, in addition to the actions of my character. I want my expectations, and the expectations of everyone at the table, to help shape the world.</p>
<p>This is not a revolutionary idea <em>per se</em>. FATE-based games like <strong>Spirit of the Century</strong>, <strong>Starblazer Adventures</strong>, and <strong>Diaspora</strong> use Aspects, player-defined traits that describe both characters and setting elements. <strong>Swashbucklers of the Seven Skies</strong> has the players working together to build the setting. Any game with freeform traits—such as <strong>Unknown Armies</strong>—allows a player to say to the GM “This is what I want to see” simply by naming those traits. Just about every section of GM advice worth it’s salt includes a section pointing out that it’s not just the GM’s game; it belongs to everyone.</p>
<p>That’s not to say that the GM must constantly bow to the whims of the other players, or that the characters can never fail. This is a fallacy that Malcolm’s been happily tearing to shreds in his <a href="http://www.mobunited.com/mobunitedmedia/tag/gm-as-god/">GM as God</a> entries here. The GM is God, but God must listen to his clergy occasionally.</p>
<p>Few games—in fact, I’m hard-pressed to name any, though I’m sure I’m wrong—have an in-setting explanation for why two groups’ stories can be entirely different in tone and theme and yet take place in the same game. If you’re running a <strong>World of Darkness</strong> game inspired by the works of Kelly Armstrong it’s going to look a lot different to one that’s Raymond Chandler with wizards. Both games are World of Darkness games, but neither has a reason for the other also being possible.</p>
<p>I like the idea of a group’s shared expectations having some impact on the game-world. It’s a powerful thing, and a resource that more groups should tap. So in <strong><a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/">Æternal Legends</a></strong>, we have the all-pervading magic. It suffuses the world. In theory, magic shapes the world—and magic is in turn shaped by those Legends who have ascended to the Source.</p>
<p>In practice, the tides of magic are shaped by the players. Magic is the in-setting way of saying: “It’s something that the group finds cool, so stop worrying and enjoy the ride.” Every game, without exception, has bits that make no sense. They exist purely to further the type of game that the writers want to write, and that players want to play. In <strong><a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/">Æternal Legends</a></strong>, that’s an explicit facet of the setting.</p>
<p>And because I’ve been thinking about Spheres again on and off, this leads me to a slight realisation. A Legend who reaches the Crown can sublime into magic rather than turning back; effectively becoming part of the magical field. Now, for groups who find this sort of meta-hacking interesting, that effectively gives the old character as much direct authorial control over the story as the players. And now that he’s on the meta-level, the character’s desires may not mesh with those of his player any more…</p>
<p>In this way, a long-running (or high-powered) <strong><a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/">Æternal Legends</a></strong> game may well take the route first outlined in Over the Edge, perhaps following a similar path to the hero in Grant Morrison’s Animal Man. It’s an interesting thought-experiment, if nothing else.</p>
<p>-Stew</p>
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		<title>Aeternal Legends Free Offer Extended . . . Until When?</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/08/16/aeternal-legends-free-rpg-offer-extended/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2009/08/16/aeternal-legends-free-rpg-offer-extended/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 02:30:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>
		<category><![CDATA[Mob United Media]]></category>

		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=388</guid>
		<description><![CDATA[<p>Mob United is a one and two person band. That means that some decisions happen not because of any particular strategy but because I <em>don&#8217;t have the time</em> to do them differently. So I&#8217;ll say it straight up: I&#8217;m extending&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Mob United is a one and two person band. That means that some decisions happen not because of any particular strategy but because I <em>don&#8217;t have the time</em> to do them differently. So I&#8217;ll say it straight up: I&#8217;m extending the <span><a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.rpgnow.com');" href="http://www.rpgnow.com/product_info.php?products_id=63865"><strong>free </strong></a></span><a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.rpgnow.com');" href="http://www.rpgnow.com/product_info.php?products_id=63865"><span><strong>Æternal Legends</strong> </span></a><span><a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.rpgnow.com');" href="http://www.rpgnow.com/product_info.php?products_id=63865"><strong>PDF (which includes a discount of 11 bucks on the print version of the core, available when you download it) deal via RPGNow</strong></a> because even though I have a very specific way I want to close the special (that&#8217;s the sneaky mercantile part) I don&#8217;t have time to jump through all the hoops.</span></p>
<p>Don&#8217;t make any mistake: I <em>will</em> be ending the deal this week &#8211; I&#8217;m just not sure which day. I&#8217;m currently working on a large (and NDA-protected &#8211; sorry! It&#8217;s not WOD Online, though) electronic gaming project that requires my full attention. I will <em>try</em> to give people a day&#8217;s notice, but we&#8217;ll see. Anyway, you better grab it in the uncertain window of time ahead!</p>
<p><span><br />
</span></p>
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		<title>Kingdom: Supplements</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/08/13/kingdom-supplements/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2009/08/13/kingdom-supplements/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 23:05:11 +0000</pubDate>
		<dc:creator>Stew Wilson</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>
		<category><![CDATA[fantasy RPGs]]></category>
		<category><![CDATA[Mob United Media]]></category>
		<category><![CDATA[RPG design]]></category>

		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=382</guid>
		<description><![CDATA[<p>It&#8217;d be bad form for me not to mention that <a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends</strong></a> is <a href="http://www.rpgnow.com/product_info.php?products_id=63865">free in PDF and cheap in print</a> right now, wouldn&#8217;t it? I will point out that both offers only run to the end of GenCon.&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;d be bad form for me not to mention that <a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends</strong></a> is <a href="http://www.rpgnow.com/product_info.php?products_id=63865">free in PDF and cheap in print</a> right now, wouldn&#8217;t it? I will point out that both offers only run to the end of GenCon. That gives you until Monday to take advantage of a dirt cheap print copy. For those not purchasing in dollars, the price drop still applies; customers in the UK can get the print edition for <strong>£11.36</strong> rather than £19.19.</p>
<p>Malcolm&#8217;s already covered <a href="http://www.mobunited.com/mobunitedmedia/2009/08/11/three-great-lulu-pod-rpgs-that-you-can-buy-with-aeter/">three great games to buy with <strong>Æternal Legends</strong> from Lulu</a>. He&#8217;s also written a great elevator pitch in <a href="http://www.mobunited.com/mobunitedmedia/2009/08/09/the-aetenal-legends-pitch-five-reasons-to-play-the-game/">Five Reasons to Play the Game</a>. I&#8217;m not going to go over that ground again.</p>
<p>Instead, let&#8217;s have a bit of game design. One thing that I really don&#8217;t want to let go of is the idea that the core rulebook is king. I inherited that idea from working on the <strong>World of Darkness</strong> games, where each supplement has to work just fine with only the corebook. To that end, I don&#8217;t want supplements that contradict the corebook. We&#8217;ve all seen them; the writer comes up with something new and better, and what&#8217;s said in the main book no longer matters. Sod that.</p>
<p>Supplements are supplemental. They work best (especially for indie games) as collections of options. Hence <a href="http://www.rpgnow.com/product_info.php?products_id=55781"><strong>Fight Like a Legend</strong></a> has a bunch of options focused on combat: a simple combat system, new injury systems, and a way to use the combat systems for social conflict. You don&#8217;t <em>need</em> any of these systems, but they let you tailor the game to your own preferences.</p>
<p><strong>Spheres</strong> is much the same. It&#8217;s got a bunch of options to make Spheres work the way you want them to. Maybe you want Legends to increase in power as they gain ranks in the Sphere? Or maybe you want to make the Spheres more explicitly magical? Both options are right there for you. Sphere Guilds and Shells both get extrapolated from the their sidebars in the corebook, and the Higher Spheres get full write-ups. Whatever role you want Spheres to play in your game, this supplement has you covered.</p>
<p>This is the one defining trait running through everything I write for <a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends</strong></a>. I&#8217;m not defining more and more of the world with each release. Far from it; I&#8217;m doing my best to tailor the game to your group. Because this isn&#8217;t a game for reading; it&#8217;s a game for <em>playing</em>. Get some people around a table and throw some dice!</p>
<p>-Stew</p>
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		<title>Three Great Lulu POD RPGs (that you can buy with Aeternal Legends)</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/08/11/three-great-lulu-pod-rpgs-that-you-can-buy-with-aeter/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2009/08/11/three-great-lulu-pod-rpgs-that-you-can-buy-with-aeter/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 00:56:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>
		<category><![CDATA[RPG Reviews]]></category>
		<category><![CDATA[fantasy RPGs]]></category>

		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=374</guid>
		<description><![CDATA[<p>I&#8217;m ruthlessly hawking <a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends</strong></a> but there&#8217;s one problem. I want you to <a href="http://www.rpgnow.com/product_info.php?products_id=63865"><strong>buy the Lulu print edition at 11 bucks off after getting the PDF for free</strong></a>, but Lulu&#8217;s shipping rates can be kind of steep for&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m ruthlessly hawking <a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends</strong></a> but there&#8217;s one problem. I want you to <a href="http://www.rpgnow.com/product_info.php?products_id=63865"><strong>buy the Lulu print edition at 11 bucks off after getting the PDF for free</strong></a>, but Lulu&#8217;s shipping rates can be kind of steep for one book. Your natural solution? Buy <em>several </em>books. There are tons of great games that print through Lulu that aren&#8217;t <strong>Æternal Legends</strong> but are still awesome. Let&#8217;s look at three of them.</p>
<p><a href="http://www.lulu.com/content/hardcover-book/dread-hardcover/2399994"><strong>Dread: The First Book of Pandemonium</strong></a></p>
<p>This is a violent, sleazy splatterpunk epic. Everybody&#8217;s a bit tougher than human but that just let&#8217;s &#8216;em bleed a little longer. The system uses a straightforward dice pool mechanic that just takes a few minutes to pick up, but the real charm of the game lies in its inventive demons and the way it&#8217;s easy to build basic stories and boot characters right into the action. The game&#8217;s only drawback is the fact that it&#8217;s background&#8217;s a bit sparse for long term play, but the supplements correct that.</p>
<p><a href="http://www.lulu.com/content/paperback-book/msg%E2%84%A2-executive-edition/5405630"><strong>MSG(tm) Executive Edition</strong></a></p>
<p>MSG is Wood Ingham&#8217;s corporate dystopia, remarkably relevant in the way it models relationships that exist now, but merely stretches them to the point where you can satirize them &#8220;safely.&#8221; Otherwise, you might be left with rather savage self-criticism, but that can come later, after you&#8217;ve screwed over each other in search of security, raw power and the extraordinarily fuzzy line between the two.</p>
<p><strong><a href="http://www.lulu.com/content/hardcover-book/reign-%28solis-hardcover%29/825234">Reign</a></strong></p>
<p>Consider making Reign your alternate go-to fantasy RPG. The One Roll Engine System runs smoothly enough to support any core fantasy gaming you feel like doing with remarkable efficiency. Much has been said about the Company (big-ish organization) rules, but I think these are merely serviceable, while the core RPG concepts as presented here are remarkably refined. This game also has one of the better discussions of magic systems in RPGs (even though I don&#8217;t agree with it 100%, I think people fiddling with magic in a game should read it) and a world presented in digestible chunks, making it much simpler to take away basic ideas and cool bits.</p>
<p><a href="http://stores.lulu.com/fadingsuns"><strong>Honorable Mention: RedBrick&#8217;s Catalog(s)</strong></a></p>
<p>For God&#8217;s sakes people, you can buy <span style="text-decoration: line-through;">Blue Planet</span>, Earthdawn and <span style="text-decoration: line-through;">Fading Suns</span> from them! What the hell are you waiting for? All great games. Look &#8216;em up online to see why. <strong>EDIT:</strong> CORRECTION.  Sadly, you have to buy everything but <a href="http://stores.lulu.com/fadingsuns"><strong>Fading Suns</strong></a> through Mongoose now, and that company doesn&#8217;t deserve a cent of your money.</p>
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		<title>The Aeternal Legends Pitch: Five Reasons to Play the Game</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/08/09/the-aetenal-legends-pitch-five-reasons-to-play-the-game/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2009/08/09/the-aetenal-legends-pitch-five-reasons-to-play-the-game/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 07:50:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>
		<category><![CDATA[fantasy RPGs]]></category>
		<category><![CDATA[Mob United Media]]></category>
		<category><![CDATA[RPG design]]></category>

		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=368</guid>
		<description><![CDATA[<p>I wanted to publish <a href="../../../../../mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends</strong></a> as my first major release because I wanted to produce a game people would play, not read. It&#8217;s got accessible themes and motifs &#8211; elves, the heroic journey, the hidden world.</p>
<p>Funny thing:&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>I wanted to publish <a href="../../../../../mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends</strong></a> as my first major release because I wanted to produce a game people would play, not read. It&#8217;s got accessible themes and motifs &#8211; elves, the heroic journey, the hidden world.</p>
<p>Funny thing: Sometimes &#8220;accessible&#8221; is hard to sell. Why get another game with elves? Good question. I&#8217;m not big on sale spiels, so this is something of a necessary evil &#8211; but hell, I&#8217;m going to tell you what I think Stew&#8217;s game brings to the table:</p>
<p><strong>Being Human Means Something</strong></p>
<p>In <strong>Æternal Legends</strong> being a regular human and not an Elf, Dwarf or Gnome means something aside from you being the &#8220;generic guy.&#8221; Humanity has a twofold mystical purpose. Humans are Lords of Beasts, charged with being the ultimate custodians of the natural world. They also have sole access to the Foundation Sphere: the power that preserves communities and raises armies. A human Legend can grow the claws of a tiger or sing up a revolution. They may be adaptable, but they aren&#8217;t the &#8220;none of the above&#8221; people.</p>
<p><strong>Heroism is Enlightenment</strong></p>
<p>This is a biggie. Being a Legend (a typical PC) in the game makes you a hero, but not just in the &#8220;You get special effects and nifty fight choreography&#8221; sense (though you <em>do</em> get those). Heroic ability is governed by a Sphere, inspired by the way the Sephiroth are used in the Western Magical Tradition (see Alan Moore&#8217;s <em>Promethea</em> for a comic book treatment and an inspiration for the game). Legends walk the Spheres to enlightenment &#8211; but that enlightenment has trials drawn from classic, heroic fantasy. When the Dark Lord arrives, he represents an internal, spiritual threshold <em>and</em> a material challenge, waiting in a tower or maze.</p>
<p><strong>Intuitive Essentials, Not Fiddly Details</strong></p>
<p>The game is easy to play for a couple of reasons. Character creation is lightning fast &#8211; five minutes a PC once you have it down. The real beauty of it is the way Stew decided early on that he wasn&#8217;t going to write down big, fine-grained lists of powers. The freeform magic system asks if your spell is Minor, Significant or Major, gives you the tools to build a spell and lets you run with it. Spheres are plugins for core game traits that anyone can understand shortly after reading the relevant passages. Now there <em>is</em> a tactical, resource-based combat system in there too, but that&#8217;s because the game is all about only doing what&#8217;s <em>necessary</em> to play around the game&#8217;s loose focus. It&#8217;s action-oriented, so that gets a more detailed tool. Similarly, magic isn&#8217;t about oodles of spell levels, but it does provide systems for the sort of stylish, off the cuff spellwork Stew felt was at the heart of the setting. Read, make characters and go.</p>
<p><strong>Screw Plausibility: The Secret World is Big and Cool</strong></p>
<p>Stew and I have both worked on tones of World of Darkness stuff. We both wanted a game that took the hidden world concept in another, more freewheeling direction. So in <strong>Æternal Legends</strong> <em>one person in 20 is supernatural</em> &#8211; and no, nobody else knows. Yes, we do have a magical veil of ignorance to keep the real world around but here&#8217;s the truth: It&#8217;s like that because enormous secret nations of troll Mafiosi, gnomes selling clockwork netbooks and wizard superspies kicks ass, and we basically tell you to roll with it the way you would the stuff in <em>Hellboy II </em>or the <em>Harry Potter </em>novels. Stew&#8217;s secret world is big an exuberant, not something cringing in the shadows.</p>
<p><strong>Clichés Kick Ass</strong></p>
<p>Elves are tricky. People either expect the Generic Elf, or some tortured reason why &#8220;our elves are different.&#8221; (They have spikes in their heads! They only live for five years!) Stew decided to go with &#8220;Hey, remember why <em>you </em>think elves are awesome?&#8221; So elves carry a divine mark chosen by the player, but there&#8217;s nothing wrong with your basic High Elf (like our signature character Lydia, who graces the book&#8217;s cover). <em>Your</em> vision of the elf counts.</p>
<p>Stew (and later myself, as developer) went through lots of fantasy tropes and decided that instead of rebelling against them or thoughtlessly tossing them in, he&#8217;d make them as meaningful as possible, but leave room for player and GM customization. Instead of guffawing at the idea of meeting a wizard in a tavern, we made the most powerful wizards (humans) the kinds of guys who can plan a caper in a tavern (because humans have sole access to the social Sphere of Foundation). Instead of making the ultimate Dark Lord the generic fallout of a creation myth, Stew made Da&#8217;ath the foe that arises when a hero stands at the threshold of uncertain places in her own soul.</p>
<p>These aren&#8217;t all the reasons why I love this game, and why I&#8217;m proud to have published it. <strong>Æternal Legends</strong> wasn&#8217;t designed to fit an elevator pitch, and I didn&#8217;t pick it for a single gimmick. Need more info from third parties? Try Stew&#8217;s <a href="http://www.zeropointinformation.com/aeternal/reviews.html"><strong>reviews page</strong></a> (at his site). It&#8217;s about thinking big, not being afraid to find new value in the familiar, but still being brave enough to go beyond &#8211; to challenge the Dark. Seriously.</p>
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		<title>Preview: The World of Aeternal Legends</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/08/06/preview-the-world-of-aeternal-legends/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2009/08/06/preview-the-world-of-aeternal-legends/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 20:47:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>
		<category><![CDATA[fantasy RPGs]]></category>
		<category><![CDATA[Mob United Media]]></category>

		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=353</guid>
		<description><![CDATA[<p>Hey! Here&#8217;s an excerpt that summarizes the world of the <a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends Modern Fantasy RPG</strong></a>. I originally posted this back on <a href="http://mobunited.livejournal.com"><strong>Mob United Media&#8217; old livejournal</strong></a> (which is now a feed of this blog), but now that we&#8217;re&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Hey! Here&#8217;s an excerpt that summarizes the world of the <a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends Modern Fantasy RPG</strong></a>. I originally posted this back on <a href="http://mobunited.livejournal.com"><strong>Mob United Media&#8217; old livejournal</strong></a> (which is now a feed of this blog), but now that we&#8217;re relaunching the game it&#8217;s worth looking at again.</p>
<p><strong>What about that relaunch? </strong>We&#8217;re offering the <a href="http://www.rpgnow.com/product_info.php?products_id=63865"><strong>Æternal Legends<strong> </strong></strong><strong>PDF for FREE via RPGNow</strong></a> from now until around the end of Gen Con. Plus, if you download the free PDF you&#8217;ll be able to order the print version from Lulu for only $15.95 &#8212; 11 buck off the normal $26.95 price!</p>
<h2>A World of Magic</h2>
<p><strong>Æternal Legends</strong> games take place in our world. The Unaware are the people you pass on the street or stand next to on the subway. The Aware see the world differently. The car mechanic at the end of the block is really a musclebound dwarf. His assistant is a craft-wise gnome. One of the college dropouts at the bar is a powerful wizard, trawling for guardians and apprentices between drinks. He’s just recruited the woman at the stool next to him. She decided it was better to be a Legendary hero than a database administrator.</p>
<p>The Unaware can’t see real magic. To them, the Clades are just eccentric strangers. Sorcery is coincidence and superstition instead of the boiling blood of Creation. Legends usually fall right off their radar. It’s not that the Unaware can’t see or interact with Legends, but something stops them from caring too much if an elf breaks into a corporate headquarters or a goblin steals somebody else’s car.</p>
<h3>Magic</h3>
<p>Magic is self-belief; being true to yourself in the face of adversity is the key to raw power. Knowing who you really are is the first step toward shaping magical world. Without that knowledge, you can’t even perceive the magic – you’re Unaware. With it, you can work miracles. While Legends are the most powerful Aware, they’re not the only ones who can summon flames or call lightning from a clear sky. Mine-knockers and alley witches populate the secret world, satisfying the same needs as mundane doctors and labourers.</p>
<p>Legends hone their magical natures by taking on a Sphere: an archetypal role that fits their beliefs. A Legend who wants to keep his family or neighbourhood safe joins the Sphere of Strength; a thinker who wants to know more about his Legendary state assumes the Sphere of Splendour. Legends join one of six Spheres at first, but some move on to even higher callings.</p>
<h3>Different Eyes</h3>
<p>A gang of goblins shows off to new members on the streets of Brooklyn. The gang’s boss is a sorcerer who wants to make her mark as a big player. She turns vandalism into murder and with a snarl, throws a bolt of fire at a passing dwarf.</p>
<p>An <strong>Unaware</strong> shop clerk strides by a gang hanging out on a street corner, keeping his eyes forward as he counts the seconds until he’ll be late back from his lunch break. One thug shouts and gestures in indecipherable slang. Suddenly, a stocky man across the road screams and falls. The clerk glances back. Was some kind of fit? A heart attack? Only timing links the gang to the collapse – even if the fireball passed right through the clerk.</p>
<p>One of the <strong>Aware </strong>– a gnome barman on his way to work – sees the new wizard on the block and instinctively ducks back. Summoning fire in broad daylight isn’t the smartest thing for the gang to do, but getting mixed up would make him a target.</p>
<p>A <strong>Legend</strong> sees the attack. She pulls the dwarf to safety, checks him over and turns her attention to his attackers. The goblins pull their weapons but they’ve already lost. This is the Legend’s turf, and she vowed to keep it safe.</p>
<h3>Adventure</h3>
<p>Legends eat, drink and breathe adventure. Whether they plot to save a local hero from falling to the Dark or face the goblin hordes of a Dark Lord intent on taking their city, no Legend leads a quiet life. Fortunately, there’s no lack of magical equipment to help them, from flaming swords to shotguns of dragon slaying. They walk to hidden, magical places to find strange creatures, solve ancient riddles, and progress on their personal journeys.</p>
<p>The magic that compels a Legend to a life on the edge also shields her from some of the consequences. The Unaware tend to ignore Legends. This even applies to adventurers kitted out in weapons and armour. When there are too many witnesses or extremely dogged, suspicious Unaware investigators, the Ministry of Administrative Affairs takes interest. The Ministry hides inside government departments, working in areas that Unaware governments scarcely imagine. Different departments cover everything from taxes and licensing for dangerous magic items to covering up the weirder things that even the Unaware might see. The Ministry is often ill-disposed toward Legends who can’t exercise the most basic discretion, and have Legends on hand to enforce their policies, if need be.</p>
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		<title>Aeternal Legends: FREE (and Cheap in Print!) over Gen Con!</title>
		<link>http://www.mobunited.com/mobunitedmedia/2009/08/05/aeternal-legends-free-and-cheap-in-print-over-gen-con/</link>
		<comments>http://www.mobunited.com/mobunitedmedia/2009/08/05/aeternal-legends-free-and-cheap-in-print-over-gen-con/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 00:07:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Aeternal Legends]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[fantasy RPGs]]></category>
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		<guid isPermaLink="false">http://www.mobunited.com/mobunitedmedia/?p=347</guid>
		<description><![CDATA[<p><span>Sometimes the chaos of real life mutes a small press RPG release. This was the case in August 2007 when we completed <a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends</strong></a>, Stew Wilson’s modern fantasy RPG. We were both pretty damn busy with life and other</span>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><span>Sometimes the chaos of real life mutes a small press RPG release. This was the case in August 2007 when we completed <a href="http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/aeternal-legends-modern-fantasy-roleplaying/"><strong>Æternal Legends</strong></a>, Stew Wilson’s modern fantasy RPG. We were both pretty damn busy with life and other projects, so we  didn’t have a chance to boost it as much as we wanted. Now, two years later, the situation’s changed – <em>it’s time for a relaunch.</em></span></p>
<p><span>To kick things off, we&#8217;re offering a <a href="http://www.rpgnow.com/product_info.php?products_id=63865"><strong>PDF of the core book for free via RPGNow</strong></a>. Furthermore, anyone who downloads the PDF will get an <strong>$11 print edition discount</strong> from Lulu.com by following a special link in the free PDF. This drops the core book’s print price from <strong>$26.95 to $15.95</strong>.</span></p>
<div>
<p><span> <strong>Æternal Legends</strong> is an RPG devoted to classic heroic fantasy, remixed for the modern age: a melange of hidden-world fantasy, postmodern occult metaphysics and an unabashed celebration &#8212; and reexamination &#8212; of high fantasy cliches. Magic seethes beneath everyday affairs. Turn a ways, and wander into a Pocket Kingdom where witches and alchemists sell their wares right under the noses of a mundane population. But one person in 20 is Aware, part of the secret lands of magic. Of those, a special few are Legends: epic heroes who fight evil with strength, cunning and raw idealism.</span></p>
<p><span> Elf, dwarf, gnome and human Legends use the mystic Spheres to defend their beliefs. Their quests turn them into avatars of magic or send their swords against Da&#8217;ath, Lord of the Abyss. Idealism is more than just a buzzword &#8211; it&#8217;s the source of magic. The game&#8217;s Ready 2 Run system emphasizes fast character creation, detailed action and enough &#8220;wiggle room&#8221; to suit a wide range of campaigns. Every Legend has a path to enlightenment &#8212; and glory. His beliefs (in the form of actual game traits) give him power, whether he honors or betrays them.</span></p>
<p><span> This is a limited time offer, designed to coincide with Gen Con 2009 – though real life has reared its head, andwe won’t be attending – but it’s the next best thing to handing it out on the convention floor. <strong>And once Gen Con is done, this offer is done</strong> &#8211; for both the PDF and print offers. <strong>Get it while you can and spread the word</strong>.</span></p>
<p><span><strong>That&#8217;s not all, by the way</strong>. Aside from the support materials available at <a href="http://www.zeropointinformation.com/aeternal"><strong>Stew&#8217;s Site</strong></a> I have his draft of the <strong>Spheres</strong> book: a new expansion for the game. Watch for it soon.</span></div>
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