Electronic Games

Fun with the machine

Why You Can’t Have Nice Things

June 19, 2010
By Malcolm

A couple of years ago I had this client — great guy, worked with him a few times. He’s a former tabletop RPG player and was really interested in bringing some of the ideas he loved from that into a…


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Posted in Electronic Games, Social Media, Tabletop RPGs: Art Without Prestige, The Miscellaney | 90 Comments »

Cleaning, Rearranging and Writing

March 26, 2010
By Malcolm

Some of you may have noticed that I’m shuffling around categories and tweaking the site. I think there’s been a bit of a heavy emphasis on tabletop RPGs. I love ‘em, but I want to talk about other things, and…


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Posted in Electronic Games, Media-Critty, Tabletop RPGs: Art Without Prestige, The Miscellaney, Writing and Writing | 1 Comment »

Story is So Over

March 19, 2010
By Malcolm

It’s easy to bring creatives and managers together in a fiction-based media venture by emphasizing “story.” A supposed story focus makes writers feel good because they can take credit for it, and managers feel good because (aside from the fact…


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Posted in Electronic Games, Online Games, RPG Theory, Social Media | 10 Comments »

Multiple Attack Update

March 12, 2010
By Malcolm

Hi folks,

I’ve been pretty sick for about a month off and on due to strep. That’s why this blog’s been silent. What’s going on?

Aeternal Legends: It’s available in print and PDF, still. Stew and I are slowly talking…


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Posted in Aeternal Legends, Conventions, Electronic Games, Knights of the Hidden Sun, Mage: The Dirty Version, Online Games, The Miscellaney | No Comments »

An Impractical Idea: Cyberpunk via Hard Drive

February 20, 2010
By Malcolm

I was going through some old hard drives with an IDE/SATA to USB converter (thanks to Stew and others for advice on this) and the feel of it — seeing/hearing/feeling a chunk of weighty metal rev up thanks to the…


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Posted in Electronic Games, Online Games, RPG Sketches | 6 Comments »

CES 2010: A Guide for Tabletop RPG Players

January 10, 2010
By Malcolm

CES happened this week, and tech companies rolled out a bunch of new gear that has major implications for electronic tools in tabletop RPGs, a topic I’ve blogged about here and here. As I cover the tech beat for one of…


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Posted in Electronic Games, Media-Critty, Tabletop RPGs: Art Without Prestige | No Comments »

The RPG EBook of the Future

December 4, 2009
By admin
The RPG EBook of the Future

To follow up on the Next Gen RPGs post I’d like to toss up a sample interface:

This is probably a Flash application. You can resize, minimize or dismiss each pane in the interface above. The book screen…


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Posted in Electronic Games, RPG Theory, Social Media | 4 Comments »

Next Gen RPGs

December 2, 2009
By admin

Between the CCP/White Wolf announcement and the obvious rise of e-publishing as a vital component in the industry it’s time to ask: What should electronically delivered tabletop RPGs look like?

The Current Formula

Electronic implementation is currently a…


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Posted in Electronic Games, Online Games, Social Media | 17 Comments »

White Wolf: Now It’s Semi-Official

November 7, 2009
By admin

Today’s been an interesting one for White Wolf, CCP’s tabletop imprint. At ICC it announced that it was “freeing” (and dismantling much of) the Camarilla, developing new community and game management tools,…


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Posted in Electronic Games, RPG Theory, Social Media | 13 Comments »

The Big Tent RPG Model: It’s About Communities

July 17, 2009
By admin

James Mishler thinks he knows where tabletop RPGs are going. So do a whole bunch of people. Nobody’s shy about holding forth on the One Truth.  Or another One Truth. Whatever; there can only be one. The tabletop hobby will…


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Posted in Online Games, RPG Theory, Social Media | 6 Comments »

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