Online Games

Multiplayer, cloud-based, electrojargon-y internet-y games.

Story is So Over

March 19, 2010
By Malcolm

It’s easy to bring creatives and managers together in a fiction-based media venture by emphasizing “story.” A supposed story focus makes writers feel good because they can take credit for it, and managers feel good because (aside from the fact…


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Posted in Electronic Games, Online Games, RPG Theory, Social Media | 10 Comments »

Multiple Attack Update

March 12, 2010
By Malcolm

Hi folks,

I’ve been pretty sick for about a month off and on due to strep. That’s why this blog’s been silent. What’s going on?

Aeternal Legends: It’s available in print and PDF, still. Stew and I are slowly talking…


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Posted in Aeternal Legends, Conventions, Electronic Games, Knights of the Hidden Sun, Mage: The Dirty Version, Online Games, The Miscellaney | No Comments »

An Impractical Idea: Cyberpunk via Hard Drive

February 20, 2010
By Malcolm

I was going through some old hard drives with an IDE/SATA to USB converter (thanks to Stew and others for advice on this) and the feel of it — seeing/hearing/feeling a chunk of weighty metal rev up thanks to the…


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Posted in Electronic Games, Online Games, RPG Sketches | 6 Comments »

Next Gen RPGs

December 2, 2009
By admin

Between the CCP/White Wolf announcement and the obvious rise of e-publishing as a vital component in the industry it’s time to ask: What should electronically delivered tabletop RPGs look like?

The Current Formula

Electronic implementation is currently a…


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Posted in Electronic Games, Online Games, Social Media | 17 Comments »

The Big Tent RPG Model: It’s About Communities

July 17, 2009
By admin

James Mishler thinks he knows where tabletop RPGs are going. So do a whole bunch of people. Nobody’s shy about holding forth on the One Truth.  Or another One Truth. Whatever; there can only be one. The tabletop hobby will…


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Posted in Online Games, RPG Theory, Social Media | 6 Comments »

Neurotypical RPGs and Virtually Autistic Communities

July 12, 2009
By admin

Aspergers and other high-functioning points on the autistic spectrum are associated with nerdy pursuits, but that’s not the point of this post. That’s usually slung around as pop psychology (which this post can be accused of – that’s pretty much…


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Posted in Electronic Games, Online Games, Social Media | 4 Comments »

Developing the Venice Chronicles

June 27, 2007
By admin

With the Venice Chronicles Beta out, I thought I’d talk a bit about how it got put together. I’m oing to start with a chat about the online medium.

Those of who’ve been following my thoughts on RPGs know that…


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Posted in Online Games, Social Media | No Comments »

Mob United Media Introduces the Venice Chronicles

June 17, 2007
By admin

Digital Service Combines Roleplaying and Next-Generation Social Networks, Begins Open Beta

Mob United Media has completed the first stage of content creation and development for Inter-Canel’s Venice Chronicles: the first application to integrate roleplaying and social


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Posted in Online Games, Social Media | No Comments »

The Cutting Edge

March 12, 2007
By admin

This is the cutting edge of DIY roleplaying, whether you would personally enjoy it or not.

So what are you going to do?

Selected quotes:

“Sorry, we do not accept original characters.”

“A BLEACH/NARUTO/YUYUHAKUSHO Role-play community based on the movie…


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Posted in Online Games, Social Media | 1 Comment »

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