Social Media

Social media, as opposed to antisocial media.

How You Can Get Nice Things

July 19, 2010
By admin

Yes, last in the series, from here to here and now, next steps. Oh, there’s still plenty of room for negativity, but I think anybody who’s going to get it has taken time to look at themselves and their communities.…


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Posted in RPG Theory, Social Media, Tabletop RPGs: Art Without Prestige, The Miscellaney | 7 Comments »

Why You Should Have Nice Things

June 25, 2010
By Malcolm

So! Lots of people read and responded to Why You Can’t Have Nice Things. That means it deserves a follow up, but I can’t address individuals, so I’ll try to sort everything in to broad response categories.

We’re just resisting


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Posted in Social Media, Tabletop RPGs: Art Without Prestige | 9 Comments »

Why You Can’t Have Nice Things

June 19, 2010
By Malcolm

A couple of years ago I had this client — great guy, worked with him a few times. He’s a former tabletop RPG player and was really interested in bringing some of the ideas he loved from that into a…


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Posted in Electronic Games, Social Media, Tabletop RPGs: Art Without Prestige, The Miscellaney | 90 Comments »

Fight the Power (Law)

April 6, 2010
By Malcolm

The Purefold presentations constantly refer to a social media power law — one that resembles (and might just be) the Power Law of Participation described here. The law (really a simplification of complex trends) says that in any community:


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    Posted in Social Media, Tabletop RPGs: Art Without Prestige | 2 Comments »

    Lessons From the Fall of Purefold

    March 27, 2010
    By Malcolm

    Purefold was supposed to be everything social media wonks, democratic Web advocates and SF nerds wanted – oh, and it was supposed to make money, too. It’s based on Blade Runner! They hired Cory Doctorow! It was going to use…


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    Posted in Media-Critty, Social Media | 3 Comments »

    Story is So Over

    March 19, 2010
    By Malcolm

    It’s easy to bring creatives and managers together in a fiction-based media venture by emphasizing “story.” A supposed story focus makes writers feel good because they can take credit for it, and managers feel good because (aside from the fact…


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    Posted in Electronic Games, Online Games, RPG Theory, Social Media | 10 Comments »

    The RPG EBook of the Future

    December 4, 2009
    By admin
    The RPG EBook of the Future

    To follow up on the Next Gen RPGs post I’d like to toss up a sample interface:

    This is probably a Flash application. You can resize, minimize or dismiss each pane in the interface above. The book screen…


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    Posted in Electronic Games, RPG Theory, Social Media | 4 Comments »

    Next Gen RPGs

    December 2, 2009
    By admin

    Between the CCP/White Wolf announcement and the obvious rise of e-publishing as a vital component in the industry it’s time to ask: What should electronically delivered tabletop RPGs look like?

    The Current Formula

    Electronic implementation is currently a…


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    Posted in Electronic Games, Online Games, Social Media | 17 Comments »

    White Wolf: Now It’s Semi-Official

    November 7, 2009
    By admin

    Today’s been an interesting one for White Wolf, CCP’s tabletop imprint. At ICC it announced that it was “freeing” (and dismantling much of) the Camarilla, developing new community and game management tools,…


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    Posted in Electronic Games, RPG Theory, Social Media | 13 Comments »

    Poooooooodcasting! On Darker Days

    September 30, 2009
    By admin

    I did an enormous podcast interview — almost three hours — with the folks at the Darker Days podcast. Check it out! I think the important bit is where I answer why I like RPGs, but…


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    Posted in RPG Theory, Social Media | No Comments »

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