RPG Freelancing

Here’s a list of my freelancing credits. I’ll try to keep these up to date.  Note that this list doesn’t include some very small projects or work whose nondisclosure agreements prevent me from identifying them.

For Posthuman Studios

Eclipse Phase Supplement (upcoming)

  • A TBA supplement for the Eclipse Phase SF Horror RPG

Eclipse Phase (2010)

  • Okay, I didn’t really write anything, but I did come up with the game’s tagline, provided some conceptual help including names for some game concepts and in one case, warned that a game faction sounded like a naughty word in Putonghua. The game is so amazing that I felt compelled to put it on the list.

For White Wolf Publishing|CCP North America

World of Darkness: Mirrors (2010)

ISBN:978-1-58846-383-8

  • I created a bunch of alternate combat systems and related rules as well as guidelines for fantasy games, including rules for hidden peoples, epic heroes and an original RPG setting called Woundgate.

Mage The Awakening Chronicler’s Guide (2010)

ISBN: 978-1-58846-386-9

  • I built new game systems and setting material for action-horror, punk, wuxia, paramilitary and superhero play styles. Is that all? I think so.

Geist: The Sin Eaters (2009)

ISBN: 978-1-58846-377-7

  • Material on  Sin-Eater culture, including the factions (“krewes”) they build.

World of Darkness: Armory Reloaded (2009)

ISBN: 978-1-58846-362-3

  • I wrote a big chunk of the Fighting Styles chapter, including guidelines for restructuring existing styles.

Dancers in the Dusk (2009)

ISBN: 978-1-58846-361-6

  • Faeries, lucid dreaming and the world of dreams and nightmares in the Changeling RPG.

Seers of the Throne (2009)

ISBN: 978-1-58846-358-6

  • Details a global occult conspiracy that serves as one of the primary factions in the Mage: The Awakening game.
  • Book is based on material I created for the Mage: The Awakening line.

Hunter: Night Stalkers (2009)

ISBN: 978-1-58846-745-4

  • A guide to vampires and vampire hunting in the Hunter: The Vigil game.

Hunter: Horror Recognition Guide (2009)

ISBN: 978-1-58846-355-5

  • Two short stories set in the world of the Hunter: The Vigil game.

World of Darkness: Inferno (2009)

ISBN: 978-1-58846-356-2

  • Demons and demonology for the World of Darkness game setting

The Equinox Road (2008)

ISBN: 978-1-58846-717-1

  • The True Fae and Storytelling for Changeling: The Lost.

Lords of Summer (2008)

ISBN: 978-1-58846-715-7

  • The Winter Court and other character factions for Changeling: The Lost.

Grimoire of Grimoire (2008)

ISBN: 978-1-58846-437-8

  • Created three books of magic (15,000 words) for Mage: The Awakening.

The Silver Ladder (2008)

ISBN: 978-1-58846-438-5

  • Second chapter of the book (35,000 words), covering faction philosophy and culture for the character group.
  • Book is based on material I created for the Mage: The Awakening line.

Banishers (2008)

ISBN: 978-1-58846-440-8

  • Character creation, background and some short fiction (25,000 words) for antagonists in Mage: The Awakening.

Adamantine Arrow (2008)

ISBN: 978-1-58846-436-1

  • Wrote the Culture chapter and parts of Allies and Antagonists (35,000 words) for this character group.
  • Book is based on material I created for the Mage: The Awakening line.

Astral Realms (2008)

ISBN: 978-1-58846-435-4

  • Wrote sections on the Anima Mundi (a fantasy realm) and storytelling/game mastering.

Mysterium (2007)

ISBN: 978-1-58846-434-7

  • Wrote the Culture chapter and opening fiction (30,000 words) for this character group.
  • Book is based on material I created for the Mage: The Awakening line.

World of Darkness: Urban Legends (2007)

ISBN: 978-1-58846-489-7

  • Wrote the chapter on Bloody Mary (13,000 words).

Tome of the Mysteries (2006)

ISBN: 1-58846-429-6

  • Contributed sections on duels, archmages and cultural magic.
  • For the Mage: The Awakening line.

Legacies: The Ancient (2006)

ISBN: 1-58846-430-X

  • Wrote the Dream-Speakers and Thread-Cutters Legacies (14,000 words).
  • For the Mage: The Awakening line.

Guardians of the Veil (2006)

ISBN: 1-58846-426-1

  • Wrote Chapter Two: Masque and Veil (15,000 words).
  • Book is based on material I created for this character group in the Mage: The Awakening line.

Boston Unveiled (2005)

ISBN: 1-58846-419-9

  • Wrote Chapter Four: Off the Map (15,000 words).
  • Book is based on material I created for the Mage: The Awakening line.

Mage: The Awakening (2005)

ISBN: 1-58846-418-0

  • Contributed over 50,000 words through multiple stages of design.
  • Game is the sequel and re-imagining of Mage: The Ascension.
  • Part of the team that made critical choices about design and content.
  • Nominated for the Origins Award for Best RPG Supplement.
  • Won the ENWorld Award for Best Writing.

Ascension

ISBN: 1-58846-417-2

  • Wrote Chapter Two: Judgment (the key scenario in the book) and Chapter Seven: Designing Ascension (Storyteller advice and rules for epic events).
  • Contributed     50,000 words.
  • For the Mage: The Ascension game line.

Dark Ages: Fae (2003)

ISBN: 1-58846-292-7

  • Wrote Chapter Six: Storytelling.
  • Contributed 20,000 words.
  • For the Dark Ages game line.

Manacle and Coin (2003)

ISBN: 1-58846-667-1

  • Wrote Chapter Three: Slaves – The Hard Trade (a mature but not a prurient examination of slavery in the world of Exalted).
  • Contributed 20,000 words.
  • For the Exalted game line.

Tradition Book: Sons of Ether (Revised; 2003)

ISBN: 1-58846-414-8

  • Contributed 30,000 words – 50% of the book
  • For the: The Ascension game line.

Exalted: The Lunars  (2002)

ISBN: 1-58846-657-4

  • Wrote Chapter One: Setting (featuring barbarian cultures set partway between anthropology and pulp fiction).
  • Contributed 30,000 words.
  • For the Exalted game line.

Mage Storytellers Handbook (2002)

ISBN: 1-58846-402-4

  • Wrote Chapter Two: The Awakened Struggle (the role of antagonists in the game) and parts of other chapters dealing with alternate magic rules and Storytelling techniques.
  • Contributed 23,000 words.
  • For the Mage: The Ascension game line.

Manifesto: Transmissions From the Rogue Council (2002)

ISBN: 1-58846-407-5

  • Contributed 30,000 words (half of the book), including the adventure “Alien Avatar.”
  • For the Mage: The Ascension game line.

Tradition Book: Euthanatos (Revised; 2002)

ISBN: 1-58846-401-6

  • Sole author; 70,000 words total.
  • For the Mage: The Ascension game line.

Tradition Book: Celestial Chorus (Revised; 2001)

ISBN: 1-56504-457-6

  • Wrote Chapter Three: Scattered Souls (15,000 words)
  • For the Mage: The Ascension game line.

Tradition Book: Akashic Brotherhood (Revised; 2001)

ISBN: 1-56504-456-8

  • Sole author; 70,000 words total.
  • The first revised Mage Tradition book, including new systems for martial arts and special character backgrounds.
  • For the Mage: The Ascension game line.

Dragons of the East (2000)

ISBN: 1-56504-428-2

  • Wrote Chapter One: Ancient Scrolls, Chapter Two: Sutras and Chapter Three: The Lightning People – 50,000 words total.
  • For the Mage: The Ascension game line.

For Catalyst Game Labs

Augmentation (2007)

ISBN: 978-1-93256-472-3

  • Wrote 15,000 words for Shadowrun on Nanotechnology
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