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Tag Archives: 100 Million Days
The Greatest Game System of All Time
Last week I realized that I have been using this game system for my entire GMing stint, off and on, in various guises. You’ve probably used this, too. It’s commonplace and useful across systems, and merges GM judgment with the…
Posted in Tabletop RPGs: Art Without Prestige
Tagged 100 Million Days, game design, game sketches
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The Hundred Millionth Day: the Fall of Lareth to the Dragon and the Egg
Yes, I’m still running the game. They conquered the Moathouse after a third sortie where they invaded the inner sanctum of Lareth, who nearly killed them with cleverly employed Darkness and Hold spells. The tide turned when they baited Lareth…
The Hundred Millionth Day: Savage Lives
Last Tuesday we finished the 16th session of The Hundred Millionth Day, my increasingly modified, dying earth genre AD&D 1e game that, Dear Reader, is still probably more true to the original rules than your favourite retroclone or whatever. In…
The Hundred Millionth Day, Sessions 12 and 13
They took four days to get to the old moathouse. They were mostly uneventful, save for an encounter with a small swarm of giant ticks (they rode away on horseback) and bombardier beetles as they climbed one of the rocky…
The Hundred Millionth Day, Session 11
Last time, our rogues fled from a chance encounter with a ghost. Kaith ran a different way from the rest, using his talents to climb and scramble. Aethelred soon discovered whence their lost, deadly sheep fled and led the others…
Lore of the Hundred Millionth Day: The Trow
“History of the Trow,” From the Palatine Legendarium
(Ex Libris Liam ap-Sithe)
Long ago, before the Final Empire, the universe wept the deaths of monsters blood-red into the sky, crimson of their blood, of the aura of the HUNDRED-HANDED falling fast…
The Most Important Rules in My Game
These are my translations/simplifications of the DMG’s social systems — the ones I use in The Hundred Millionth Day game. I basically converted these to a d20 from d%, made a few implied things explicit and matched up tables that…
Religion and Life, by Thadanain gri-Abbadona
In many countries, a passive lay public heeds a bureaucracy of professional spiritual masters. As a priest I can’t completely object to this system, but here in the mountains righteous beings heed the Great Peace; we keep shrines close, pray…
The Hundred Millionth Day, Session 10
Last session saw the defeat of Sneer, half-orc bandit chief and assassin, sub-director of some sinister alliance between failed adventurers and powers deeper in the Rock. The party slaw Sneer and his sorcerer, but captured a priest of Xasu Nazarist,…
From AD&D to Alt D&D
My AD&D1e game has been a chance to designing a fantasy game in the organic, iterative fashion that formed the basis for the earliest game designs and is probably still the most common type of private game design. I’ve got…
Posted in RPG Theory, Tabletop RPGs: Art Without Prestige
Tagged 100 Million Days, AD&D, RPG Culture, RPG theory
6 Comments