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Aeternal Legends: Price Drop!

Folks who buy Aeternal Legends at IPR have been able to get the PDF for free. We got a great response when we had the special and we’ve noticed a lot of folks landing on the Aeternal Legends Pitch article, so now’s the time to officially announce that we’ve dropped the price on both the [...]

Kingdom: Involvement

Or, “You’re Magic, You Are”
I have to admit something. I really love games that blur the lines a bit. If you’re of an age, you’ll remember Over the Edge. That game had a suggested scenario that involved the characters finding out that they were the protagonists in an imagined fictional world. It then had them [...]

GM as God Part 4: The Land of Miracles, Chapter 1

Haggard morning video blogging! Couldn’t sleep! Here I talk about engaging a setting through its premises instead of rejecting it, using that to invent cool stuff, and how Libertarians in space are irrelevant.

Aeternal Legends Free Offer Extended . . . Until When?

Mob United is a one and two person band. That means that some decisions happen not because of any particular strategy but because I don’t have the time to do them differently. So I’ll say it straight up: I’m extending the free Æternal Legends PDF (which includes a discount of 11 bucks on the print version [...]

Kingdom: Supplements

It’d be bad form for me not to mention that Æternal Legends is free in PDF and cheap in print right now, wouldn’t it? I will point out that both offers only run to the end of GenCon. That gives you until Monday to take advantage of a dirt cheap print copy. For those not [...]

Three Great Lulu POD RPGs (that you can buy with Aeternal Legends)

I’m ruthlessly hawking Æternal Legends but there’s one problem. I want you to buy the Lulu print edition at 11 bucks off after getting the PDF for free, but Lulu’s shipping rates can be kind of steep for one book. Your natural solution? Buy several books. There are tons of great games that print through [...]

The Aeternal Legends Pitch: Five Reasons to Play the Game

I wanted to publish Æternal Legends as my first major release because I wanted to produce a game people would play, not read. It’s got accessible themes and motifs – elves, the heroic journey, the hidden world.
Funny thing: Sometimes “accessible” is hard to sell. Why get another game with elves? Good question. I’m not big [...]

Preview: The World of Aeternal Legends

Hey! Here’s an excerpt that summarizes the world of the Æternal Legends Modern Fantasy RPG. I originally posted this back on Mob United Media’ old livejournal (which is now a feed of this blog), but now that we’re relaunching the game it’s worth looking at again.
What about that relaunch? We’re offering the Æternal Legends PDF [...]

Aeternal Legends: FREE (and Cheap in Print!) over Gen Con!

Sometimes the chaos of real life mutes a small press RPG release. This was the case in August 2007 when we completed Æternal Legends, Stew Wilson’s modern fantasy RPG. We were both pretty damn busy with life and other projects, so we  didn’t have a chance to boost it as much as we wanted. Now, [...]

Kingdom: Shells

I had a big ramble about the importance of the Shells in defining the role of the Dark, and how the antinomian urge suffuses the Qliphoth in the Western magical tradition, particularly Hermetic Qabbalah. Then I deleted it. I don’t really think that a blog on game design is the right place for me to [...]