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Tag Archives: GM as God
GM as God 4 . . . ish: More on the Land of Miracles
GM as God Part 4: The Land of Miracles, Chapter 1
Haggard morning video blogging! Couldn’t sleep! Here I talk about engaging a setting through its premises instead of rejecting it, using that to invent cool stuff, and how Libertarians in space are irrelevant.
Posted in RPG Theory
Tagged Aeternal Legends, Eclipse Phase, GM as God, world of darkness
2 Comments
GM as God Part 3: Shatner on the Mount
Oh boy.
This one was inspired by a Youtube video. It’s extremely silly and incredibly nerdy, and I may not be able to communicate my message because of it, but what the hell: at least it’ll be good for a…
GM as God, Part 2.5: Bang!
My last post in the GM as God series was a little too abstract so I want to elaborate a little by talking about an example of it succeeding in one of my own games. So:
Posted in RPG Theory Tagged GM as God, Mage: The Ascension, RPG GMing 2 Comments
GM as God, Part Two: Information and Revelations
One of the most difficult tasks for any GM is to fully integrate the players’ character portrayals with the world. This can be a deeply hidden problem because groups tend to get right to how everyone gets along instead of…
GM As God, Part One: Three Ways to Use Your Omniscience
So, here’s part one of the GM as God series. This article is pragmatic and tip-filled. I’m going to jump around between straightforward business and the Art, though.
Let’s get started.
Though the forceful GM looms large in the…
GM as God, Part Zero: Introduction
It’s easy to hate the GM. It’s a cheap and easy way to look clever – has been for the history of the hobby. One of the first things any would-be game design revolutionary does is alter or eliminate the…