Today’s been an interesting one for White Wolf, CCP’s tabletop imprint. At ICC it announced that it was “freeing” (and dismantling much of) the Camarilla, developing new community and game management tools,…
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Today’s been an interesting one for White Wolf, CCP’s tabletop imprint. At ICC it announced that it was “freeing” (and dismantling much of) the Camarilla, developing new community and game management tools,…
Kira’s rough kiss had put a ragged mark on the inside left of Markus’ mouth last night, but he regained some sickening symmetry when Jude’s fist snapped out a tooth on the right, ripping its root straight through the gum.…
I know y’all really want this information, so here it is:
Æther Society: Scientists and adventurers devoted to forgotten, “obsolete” and fringe theories who are convinced that True Science has limitless scope. Metascientists are…
So for those of you at home, let me tell you what I plan on doing with this thing. I have a few guidelines in mind that should hint at what I’m going to do.
For the Medium
The Dirty…
The greatest stories we tell are about ourselves, to ourselves. Magic weaves tales of terrible power into the Tapestry of Creation.
We are the thread and the needle. Listen:
A fist locked into a hammer, the triceps the last piston…
You got me.
Mage: The Ascension still seems to have some legs in fandom. I haven’t done much thinking about it for a while. I haven’t played it since running “Judgment” for the Ascension book and have been pretty happy…
Actually, I didn’t go to Gencon! I did on the other hand have some presence there through my work.
Geist: The Sin-Eaters
I wrote the (unfortunately, somewhat version-dated, compared to post-playtest revisions) krewe rules and I hashed out their role…
I’ve always felt more immersed playing Master Chief than any CRPG character. The twitch factor and first person perspective feels enough like physicality to make me feel like I’m him. I even have moments of existential wonderment when a Brute’s…
My Vampire/Mage game is done for this phase, giving me a chance to look back and think about what went right, what went wrong and how to improve play in the future.
One of the problems with the game was…