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Malcolm Sheppard on Twitter

  • I increasingly think the more something can be captured by a high concept pitch, the less it's worth doing. 8 hrs ago
  • Ugh. Digging myself out of lots of stuff that's been neglected while I've been sick. 2 days ago
  • Sprained my toe! 2 days ago
  • Bowie goes down. Blood. Monkeys eat each other. 3 days ago
  • Vicious monkeys! Peter Murphy is upset! 3 days ago
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White Wolf: Now It’s Semi-Official

Today’s been an interesting one for White Wolf, CCP’s tabletop imprint. At ICC it announced that it was “freeing” (and dismantling much of) the Camarilla, developing new community and game management tools, and kinda sorta maybe not printing game books as we know them any more. Ryan Dancey was quite a bit firmer in a [...]

Mage: The Dirty Version – Eumenides Tradition Prologue

Kira’s rough kiss had put a ragged mark on the inside left of Markus’ mouth last night, but he regained some sickening symmetry when Jude’s fist snapped out a tooth on the right, ripping its root straight through the gum. Jude picked it out of his glove; Markus spat out a thin line of bloody [...]

Mage: The Dirty Version – Traditions Summary

I know y’all really want this information, so here it is:
Traditions of the Council of Eight
Æther Society: Scientists and adventurers devoted to forgotten, “obsolete” and fringe theories who are convinced that True Science has limitless scope. Metascientists are famous for their eccentricity — as obsessives who master one field, or polymaths who make bizarre connections [...]

Mage: The Dirty Version – Ground Rules

So for those of you at home, let me tell you what I plan on doing with this thing. I have a few guidelines in mind that should hint at what I’m going to do.
For the Medium
The Dirty Version explores Mage through the tabletop RPG medium as I see it: one with its own voice [...]

Mage: The Dirty Version – Prologue

The greatest stories we tell are about ourselves, to ourselves. Magic weaves tales of terrible power into the Tapestry of Creation.
We are the thread and the needle. Listen:
A fist locked into a hammer, the triceps the last piston of a hip-driven meat engine, dipping the hammer into skin and blood and broken bone. Strike. Knockout. [...]

Mage: The Dirty Version

You got me.
Mage: The Ascension still seems to have some legs in fandom. I haven’t done much thinking about it for a while. I haven’t played it since running “Judgment” for the Ascension book and have been pretty happy with other things: writing for Awakening, Lost, Hunter and Geist in the World of Darkness, working [...]

What I Did At Gencon – and What I’m Doing at Fan Expo!

Actually, I didn’t go to Gencon! I did on the other hand have some presence there through my work.
Geist: The Sin-Eaters
I wrote the (unfortunately, somewhat version-dated, compared to post-playtest revisions) krewe rules and I hashed out their role in the setting. Previews made some people assume the krewes were all gang-like, but the other half [...]

Four Tabletop RPG Licenses That Should Have FPS Games – and Four Insights from Those Choices

I’ve always felt more immersed playing Master Chief than any CRPG character. The twitch factor and first person perspective feels enough like physicality to make me feel like I’m him. I even have moments of existential wonderment when a Brute’s in my sight. Who is this person? I’ll never know. Bang.
The Halo series has a [...]

Vampire/Mage Game Postmortem

My Vampire/Mage game is done for this phase, giving me a chance to look back and think about what went right, what went wrong and how to improve play in the future.
One of the problems with the game was that I didn’t do enough prep for many sessions. I winged it too much. That leads [...]