Posts Tagged ‘ Mage: The Awakening ’

Of Mages and Mirrors, Woundgate and Worlds of Darkness

July 15, 2010
By admin

I contributed to two recent White Wolf releases: World of Darkness: Mirrors and the Mage Chronicler’s Guide. They’re both big books of optional systems and ideas. But since I hate toolkits, why the hell did they let me join the party?…


Read more »

Tags: , ,
Posted in Tabletop RPGs: Art Without Prestige, The Miscellaney | 6 Comments »

The Bastard Out of Boston and the End of the World

February 17, 2010
By Malcolm

One of the interesting things about tabletop roleplaying is the ability to set up tensions between the game’s concepts and practical play considerations. Many tabletop gamers have a Manichean streak where something has to either cleave to the Big Idea…


Read more »

Tags: , , , ,
Posted in RPG Theory, Tabletop RPGs: Art Without Prestige | 2 Comments »

Metaplot 2.0 (Part Two)

January 14, 2010
By Malcolm

Over in my last post on metaplot I talked about the good and bad in metaplots, how they compare to other game/IP development methods and proposed some ways they could be improved. This time around I want to develop a…


Read more »

Tags: , , ,
Posted in RPG Theory | 3 Comments »

RPGs and Art That Challenges

January 2, 2010
By Malcolm

Art isn’t always for challenging the audience, but a creative community needs that if it’s going to thrive. RPGs aren’t doing that. By “challenges,” I don’t mean Maybe old D&D rules kicked ass! or I bet we can do this


Read more »

Tags: , , , , ,
Posted in RPG Theory | 7 Comments »

Poooooooodcasting! On Darker Days

September 30, 2009
By admin

I did an enormous podcast interview — almost three hours — with the folks at the Darker Days podcast. Check it out! I think the important bit is where I answer why I like RPGs, but…


Read more »

Tags: , , ,
Posted in RPG Theory, Social Media | No Comments »

Switch to our mobile site