I contributed to two recent White Wolf releases: World of Darkness: Mirrors and the Mage Chronicler’s Guide. They’re both big books of optional systems and ideas. But since I hate toolkits, why the hell did they let me join the party?…
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I contributed to two recent White Wolf releases: World of Darkness: Mirrors and the Mage Chronicler’s Guide. They’re both big books of optional systems and ideas. But since I hate toolkits, why the hell did they let me join the party?…
One of the interesting things about tabletop roleplaying is the ability to set up tensions between the game’s concepts and practical play considerations. Many tabletop gamers have a Manichean streak where something has to either cleave to the Big Idea…
Over in my last post on metaplot I talked about the good and bad in metaplots, how they compare to other game/IP development methods and proposed some ways they could be improved. This time around I want to develop a…
Art isn’t always for challenging the audience, but a creative community needs that if it’s going to thrive. RPGs aren’t doing that. By “challenges,” I don’t mean Maybe old D&D rules kicked ass! or I bet we can do this…
I did an enormous podcast interview — almost three hours — with the folks at the Darker Days podcast. Check it out! I think the important bit is where I answer why I like RPGs, but…