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Tag Archives: metaplot
Metaplot 2.0 (Part Two)
Over in my last post on metaplot I talked about the good and bad in metaplots, how they compare to other game/IP development methods and proposed some ways they could be improved. This time around I want to develop a…
Posted in RPG Theory
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Tagged Mage: The Awakening, metaplot, RPG design, world of darkness
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3 Comments
Metaplot 2.0 (Part One)
Metaplot sucks, except when it’s totally awesome. Nobody likes it and they miss it when it’s gone. It’s a pain in the ass godsend for game developers and an alienating useful tool for groups.
What What?
These reactions are nigh-incoherent…