Posts Tagged ‘ RPG Culture ’

Genwhat?

August 2, 2010
By admin

I went to Gen Con in 2003. It was okay. I drank a lot, hung out with some cool people and took care of some business with White Wolf.  Good times, but do I care about Gen Con in general?…


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Posted in Conventions, Tabletop RPGs: Art Without Prestige | 8 Comments »

Beyond the Default Failure Mode

July 29, 2010
By admin

(Adapted from my post at ENWorld)

The main Nice Things post inspired threads, anger and a blog carnival about growing the hobby — and more threads and posts and such.

There’s a certain routine you need to sigh through in these discussions. Before…


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Posted in Tabletop RPGs: Art Without Prestige | 3 Comments »

How You Can Get Nice Things

July 19, 2010
By admin

Yes, last in the series, from here to here and now, next steps. Oh, there’s still plenty of room for negativity, but I think anybody who’s going to get it has taken time to look at themselves and their communities.…


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Posted in RPG Theory, Social Media, Tabletop RPGs: Art Without Prestige, The Miscellaney | 7 Comments »

Why You Should Have Nice Things

June 25, 2010
By Malcolm

So! Lots of people read and responded to Why You Can’t Have Nice Things. That means it deserves a follow up, but I can’t address individuals, so I’ll try to sort everything in to broad response categories.

We’re just resisting


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Posted in Social Media, Tabletop RPGs: Art Without Prestige | 9 Comments »

Why You Can’t Have Nice Things

June 19, 2010
By Malcolm

A couple of years ago I had this client — great guy, worked with him a few times. He’s a former tabletop RPG player and was really interested in bringing some of the ideas he loved from that into a…


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Posted in Electronic Games, Social Media, Tabletop RPGs: Art Without Prestige, The Miscellaney | 90 Comments »

Yeah, I’ll Tell You What to Do

May 14, 2010
By Malcolm

Drama? Russell Bailey got offended; Eddy Webb backed away slowly. Or something. It all started with some horrified reactions to my positions in an extended (and in my opinion, productive) talk with Jim Henley about the decline of friendship and its effects on RPGs.
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Posted in RPG Theory, The Miscellaney | 9 Comments »

Fight the Power (Law)

April 6, 2010
By Malcolm

The Purefold presentations constantly refer to a social media power law — one that resembles (and might just be) the Power Law of Participation described here. The law (really a simplification of complex trends) says that in any community:


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    Posted in Social Media, Tabletop RPGs: Art Without Prestige | 2 Comments »

    Friends Are Even Better Than That

    March 29, 2010
    By Malcolm

    Over at Jim Henley’s Livejournal I made an offhand comment that many games under the “indie” banner are designed to be played by people who meet at conventions, primarily know each other online or have similar remote, vaguely suspicious relationships.…


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    Posted in RPG Theory | 29 Comments »

    RPGs and Art That Challenges

    January 2, 2010
    By Malcolm

    Art isn’t always for challenging the audience, but a creative community needs that if it’s going to thrive. RPGs aren’t doing that. By “challenges,” I don’t mean Maybe old D&D rules kicked ass! or I bet we can do this


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    Posted in RPG Theory | 7 Comments »

    Fudging, Fiat and the Regulation of Desire

    December 21, 2009
    By Malcolm

    Participant fudging and fiat are excellent techniques for all RPGs (and other games, but they’re really great in RPGs). People say a lot of silly things about it for three reasons:

    1. Peer pressure.
    2. An unacknowledged desire to dominate others


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    Posted in RPG Theory | 13 Comments »

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