I’m still thinking about that OD&D and Chainmail inspired dice pool system from the other day. Let me add a few rules:
Exploding Dice: I resisted it, but it looks like I’ll need it to help characters deal with long…
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I’m still thinking about that OD&D and Chainmail inspired dice pool system from the other day. Let me add a few rules:
Exploding Dice: I resisted it, but it looks like I’ll need it to help characters deal with long…
Over the past week I’ve been thinking about Chainmail and OD&D, as well as the late Gary Gygax’s mention (in an old ENWorld thread) that he used an opposed hit dice rolls to resolve grappling. I’m an Old School skeptic…
Sometimes you just have to relax, dude.
That’s the lesson I’ve learned in this phase of developing Knights of the Hidden Sun, Chris Challice’s interstellar fantasy RPG. I got a bit obsessed with the third chapter because it covers runecraft:…
Over at Jim Henley’s Livejournal I made an offhand comment that many games under the “indie” banner are designed to be played by people who meet at conventions, primarily know each other online or have similar remote, vaguely suspicious relationships.…
I was going through some old hard drives with an IDE/SATA to USB converter (thanks to Stew and others for advice on this) and the feel of it — seeing/hearing/feeling a chunk of weighty metal rev up thanks to the…
One of the interesting things about tabletop roleplaying is the ability to set up tensions between the game’s concepts and practical play considerations. Many tabletop gamers have a Manichean streak where something has to either cleave to the Big Idea…
Over in my last post on metaplot I talked about the good and bad in metaplots, how they compare to other game/IP development methods and proposed some ways they could be improved. This time around I want to develop a…
CES happened this week, and tech companies rolled out a bunch of new gear that has major implications for electronic tools in tabletop RPGs, a topic I’ve blogged about here and here. As I cover the tech beat for one of…
Metaplot sucks, except when it’s totally awesome. Nobody likes it and they miss it when it’s gone. It’s a pain in the ass godsend for game developers and an alienating useful tool for groups.
What What?
These reactions are nigh-incoherent…
Art isn’t always for challenging the audience, but a creative community needs that if it’s going to thrive. RPGs aren’t doing that. By “challenges,” I don’t mean Maybe old D&D rules kicked ass! or I bet we can do this…