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I was going through some old hard drives with an IDE/SATA to USB converter (thanks to Stew and others for advice on this) and the feel of it — seeing/hearing/feeling a chunk of weighty metal rev up thanks to the most trivial hardware hacking you could possibly do — gave me an idea: Distribute a retro [...] One of the interesting things about tabletop roleplaying is the ability to set up tensions between the game’s concepts and practical play considerations. Many tabletop gamers have a Manichean streak where something has to either cleave to the Big Idea or the Big Idea has to utterly suborn itself to practical issues. To my way [...] CES happened this week, and tech companies rolled out a bunch of new gear that has major implications for electronic tools in tabletop RPGs, a topic I’ve blogged about here and here. As I cover the tech beat for one of my freelancing clients none of this was too surprising, though I didn’t think there’d be [...] Art isn’t always for challenging the audience, but a creative community needs that if it’s going to thrive. RPGs aren’t doing that. By “challenges,” I don’t mean Maybe old D&D rules kicked ass! or I bet we can do this without a GM! because these things don’t have wider social relevance. This also applies to [...] Participant fudging and fiat are excellent techniques for all RPGs (and other games, but they’re really great in RPGs). People say a lot of silly things about it for three reasons: Peer pressure. The history of RPGs is the history of things you can’t do, and various strategies to veil, deny or accommodate that fact. It started with a Star Wars game. I loved the old West End version of the RPG but had always run and never played. I was ecstatic when I found a handmade poster in my LGS requesting players for a local game. I was so elated a friend ordered me to “stop beaming.” The next [...] You are floating among blue clouds. The Archon Bureau of Records sigil appears. |
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