Look Around
Mob United Core
Categories
- Conventions (9)
- Electronic Games (17)
- Online Games (9)
- Media-Critty (23)
- Movie and TV Reviews (3)
- Social Media (16)
- Tabletop RPGs: Art Without Prestige (211)
- Aeternal Legends (13)
- Knights of the Hidden Sun (13)
- Mage: The Dirty Version (13)
- RPG Reviews (4)
- RPG Sketches (22)
- RPG Theory (86)
- The Miscellaney (32)
- Writing and Writing (15)
Tag Mob
100 Million Days AD&D Aeternal Legends chainmail cyberpunk D&D descent story dungeon crawl Eclipse Phase fantasy fiction fantasy RPGs fiction GM as God horror RPGs Knights of the Hidden Sun Mage: The Ascension Mage: The Awakening metaplot MMORPGs Mob United Media movie od&d old school old school dice pool Online RPGs RPG Culture RPG design rpg fiction RPG GMing rpg industry RPG Playcraft RPG Reviews rpg sketches rpgs suck RPG theory SF RPGs short story social gaming Social Media Superhero RPGs Toy Dogma transmedia Twitter why you can't have nice things world of darknessThe Retreating Past
Tag Archives: RPG GMing
What Tabletop RPGs Are Good At
As I’ve said many, many times, I think tabletop RPGs are particularly good at certain things, and that it’s usually a bad idea to twist the form toward things other media do better. An MMO-like tabletop game play experience is…
Don’t Be Afraid to Give Up!
So I was running a supers game. It was okay, but not great. I didn’t like it. I loved worldbuilding with my friends, talking about alt history and fiddling with systems, but I didn’t feel like actually running the…
Fudging, Fiat and the Regulation of Desire
Participant fudging and fiat are excellent techniques for all RPGs (and other games, but they’re really great in RPGs). People say a lot of silly things about it for three reasons:
- Peer pressure.
- An unacknowledged desire to dominate others
…
You Can’t Do That in RPGs: a History
The history of RPGs is the history of things you can’t do, and various strategies to veil, deny or accommodate that fact.
Players like to think they can go anywhere and do anything with their characters unless there’s a mechanism in place…
You Can’t Always Get What You Want (Rules-Wise)
I recently put my homebrew SF game on hold to get back to our previous Star Wars Saga campaign. Now I like Saga in a lot of respects, but all in all I think it has too many rules, requires…
GM as God 4 . . . ish: More on the Land of Miracles
GM as God Part 3: Shatner on the Mount
Oh boy.
This one was inspired by a Youtube video. It’s extremely silly and incredibly nerdy, and I may not be able to communicate my message because of it, but what the hell: at least it’ll be good for a…
GM as God, Part 2.5: Bang!
My last post in the GM as God series was a little too abstract so I want to elaborate a little by talking about an example of it succeeding in one of my own games. So:
Posted in RPG Theory Tagged GM as God, Mage: The Ascension, RPG GMing 2 Comments
GM as God, Part Two: Information and Revelations
One of the most difficult tasks for any GM is to fully integrate the players’ character portrayals with the world. This can be a deeply hidden problem because groups tend to get right to how everyone gets along instead of…
GM As God, Part One: Three Ways to Use Your Omniscience
So, here’s part one of the GM as God series. This article is pragmatic and tip-filled. I’m going to jump around between straightforward business and the Art, though.
Let’s get started.
Though the forceful GM looms large in the…