I’m still thinking about that OD&D and Chainmail inspired dice pool system from the other day. Let me add a few rules:
Exploding Dice: I resisted it, but it looks like I’ll need it to help characters deal with long…
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I’m still thinking about that OD&D and Chainmail inspired dice pool system from the other day. Let me add a few rules:
Exploding Dice: I resisted it, but it looks like I’ll need it to help characters deal with long…
Over the past week I’ve been thinking about Chainmail and OD&D, as well as the late Gary Gygax’s mention (in an old ENWorld thread) that he used an opposed hit dice rolls to resolve grappling. I’m an Old School skeptic…
This is the superhero game I’m going to run. It owes a lot to S. John Ross’ RISUS but with enough modifications to be its own thing because I have no sense of humour.
…
To follow up on the Next Gen RPGs post I’d like to toss up a sample interface:
This is probably a Flash application. You can resize, minimize or dismiss each pane in the interface above. The book screen…
Note: This is an old sketch from my personal journal.
It occurred to me a while ago that those lifestyle shows really are one of the closest, non-nerd analogs to superheroics around. Thus, Fab Force: The RPG of Style!
What…
Here’s a quick idea for a heroic dungeon crawling game. It’s not intended to be innovative — just to play with this:
The Main Idea: We all know that in a balanced level-based RPG, advancement is kind of illusory. So…
The second session of Quick20 supers was a lot of fun. To be brief:
The game takes place in a fast and loose version of the Marvel Universe. The PCs are Team Discord: Aerobot (an robot mascot-hero that…
I released Quick20 not too long ago and it’s been doing pretty well. On top of that, I’ve started a second gaming group, so that I’m running Vampire/Mage on Tuesdays and . . . well, I was running…
This is a quick idea for a game. It even comes with text you’re supposed to read aloud! To start:
You wake up in the body you hand in your early 20s (unless you died younger, in which case you’re…
Building off of the last post, I’ve thought of the start of a resolution system for the game. Thinking of card-based concepts like Swords to Swords helped. So did getting out a Tarot deck at a…