Posts Tagged ‘ social gaming ’

How You Can Get Nice Things

July 19, 2010
By admin

Yes, last in the series, from here to here and now, next steps. Oh, there’s still plenty of room for negativity, but I think anybody who’s going to get it has taken time to look at themselves and their communities.…


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Posted in RPG Theory, Social Media, Tabletop RPGs: Art Without Prestige, The Miscellaney | 7 Comments »

Why You Should Have Nice Things

June 25, 2010
By Malcolm

So! Lots of people read and responded to Why You Can’t Have Nice Things. That means it deserves a follow up, but I can’t address individuals, so I’ll try to sort everything in to broad response categories.

We’re just resisting


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Posted in Social Media, Tabletop RPGs: Art Without Prestige | 9 Comments »

Why You Can’t Have Nice Things

June 19, 2010
By Malcolm

A couple of years ago I had this client — great guy, worked with him a few times. He’s a former tabletop RPG player and was really interested in bringing some of the ideas he loved from that into a…


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Posted in Electronic Games, Social Media, Tabletop RPGs: Art Without Prestige, The Miscellaney | 90 Comments »

The RPG EBook of the Future

December 4, 2009
By admin
The RPG EBook of the Future

To follow up on the Next Gen RPGs post I’d like to toss up a sample interface:

This is probably a Flash application. You can resize, minimize or dismiss each pane in the interface above. The book screen…


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Posted in Electronic Games, RPG Theory, Social Media | 4 Comments »

Next Gen RPGs

December 2, 2009
By admin

Between the CCP/White Wolf announcement and the obvious rise of e-publishing as a vital component in the industry it’s time to ask: What should electronically delivered tabletop RPGs look like?

The Current Formula

Electronic implementation is currently a…


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Posted in Electronic Games, Online Games, Social Media | 17 Comments »

White Wolf: Now It’s Semi-Official

November 7, 2009
By admin

Today’s been an interesting one for White Wolf, CCP’s tabletop imprint. At ICC it announced that it was “freeing” (and dismantling much of) the Camarilla, developing new community and game management tools,…


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Posted in Electronic Games, RPG Theory, Social Media | 13 Comments »

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