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Tag Archives: social gaming
How You Can Get Nice Things
Why You Should Have Nice Things
So! Lots of people read and responded to Why You Can’t Have Nice Things. That means it deserves a follow up, but I can’t address individuals, so I’ll try to sort everything in to broad response categories.
We’re just resisting…
Why You Can’t Have Nice Things
A couple of years ago I had this client — great guy, worked with him a few times. He’s a former tabletop RPG player and was really interested in bringing some of the ideas he loved from that into a…
The RPG EBook of the Future
To follow up on the Next Gen RPGs post I’d like to toss up a sample interface:
This is probably a Flash application. You can resize, minimize or dismiss each pane in the interface above. The book screen is…
Posted in Electronic Games, RPG Theory, Social Media
Tagged Online RPGs, rpg sketches, social gaming, Social Media
4 Comments
Next Gen RPGs
Between the CCP/White Wolf announcement and the obvious rise of e-publishing as a vital component in the industry it’s time to ask: What should electronically delivered tabletop RPGs look like?
The Current Formula
Electronic implementation is currently a user-organized…
Posted in Electronic Games, Online Games, Social Media
Tagged RPG Culture, RPG design, social gaming, Social Media
17 Comments
White Wolf: Now It’s Semi-Official
Today’s been an interesting one for White Wolf, CCP’s tabletop imprint. At ICC it announced that it was “freeing” (and dismantling much of) the Camarilla, developing new community and game management tools, and kinda sorta maybe…