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Tag Archives: Social Media
How You Can Get Nice Things
Why You Should Have Nice Things
So! Lots of people read and responded to Why You Can’t Have Nice Things. That means it deserves a follow up, but I can’t address individuals, so I’ll try to sort everything in to broad response categories.
We’re just resisting…
Why You Can’t Have Nice Things
A couple of years ago I had this client — great guy, worked with him a few times. He’s a former tabletop RPG player and was really interested in bringing some of the ideas he loved from that into a…
Fight the Power (Law)
The Purefold presentations constantly refer to a social media power law — one that resembles (and might just be) the Power Law of Participation described here. The law (really a simplification of complex trends) says that in any community:
…
Posted in Social Media, Tabletop RPGs: Art Without Prestige
Tagged args, RPG Culture, Social Media, transmedia, Writing and Writing
2 Comments
Lessons From the Fall of Purefold
Purefold was supposed to be everything social media wonks, democratic Web advocates and SF nerds wanted – oh, and it was supposed to make money, too. It’s based on Blade Runner! They hired Cory Doctorow! It was going to use…
Posted in Media-Critty, Social Media
Tagged blade runner, cyberpunk, internet marketing, purefold, Social Media, transmedia, worldbuilding
3 Comments
The RPG EBook of the Future
To follow up on the Next Gen RPGs post I’d like to toss up a sample interface:
This is probably a Flash application. You can resize, minimize or dismiss each pane in the interface above. The book screen is…
Posted in Electronic Games, RPG Theory, Social Media
Tagged Online RPGs, rpg sketches, social gaming, Social Media
4 Comments
Next Gen RPGs
Between the CCP/White Wolf announcement and the obvious rise of e-publishing as a vital component in the industry it’s time to ask: What should electronically delivered tabletop RPGs look like?
The Current Formula
Electronic implementation is currently a user-organized…
Posted in Electronic Games, Online Games, Social Media
Tagged RPG Culture, RPG design, social gaming, Social Media
17 Comments
White Wolf: Now It’s Semi-Official
Today’s been an interesting one for White Wolf, CCP’s tabletop imprint. At ICC it announced that it was “freeing” (and dismantling much of) the Camarilla, developing new community and game management tools, and kinda sorta maybe…
The Big Tent RPG Model: It’s About Communities
James Mishler thinks he knows where tabletop RPGs are going. So do a whole bunch of people. Nobody’s shy about holding forth on the One Truth. Or another One Truth. Whatever; there can only be one. The tabletop hobby will…
Neurotypical RPGs and Virtually Autistic Communities
Aspergers and other high-functioning points on the autistic spectrum are associated with nerdy pursuits, but that’s not the point of this post. That’s usually slung around as pop psychology (which this post can be accused of – that’s pretty much…
Posted in Electronic Games, Online Games, Social Media
Tagged RPG Culture, RPG design, Social Media
4 Comments