Over in my last post on metaplot I talked about the good and bad in metaplots, how they compare to other game/IP development methods and proposed some ways they could be improved. This time around I want to develop a model for how to build a metaplot so that it supports a loyal community, a [...]
From A Practical Reader on Occult Philosophy and Insurgency (aka “The Little Purple Book”)
Although it’s loaded with inaccurate connotations, the Consensus is still a useful shorthand term to describe the elements of existence that are most vital to the Ascension War. It isn’t as simple as majority rule, though the instincts of millions exert undeniable [...]
Metaplot sucks, except when it’s totally awesome. Nobody likes it and they miss it when it’s gone. It’s a pain in the ass godsend for game developers and an alienating useful tool for groups.
What What?
These reactions are nigh-incoherent yet feel genuine, mirroring the good and bad in metaplots. The bad things about metaplots — that [...]
Art isn’t always for challenging the audience, but a creative community needs that if it’s going to thrive. RPGs aren’t doing that. By “challenges,” I don’t mean Maybe old D&D rules kicked ass! or I bet we can do this without a GM! because these things don’t have wider social relevance. This also applies to [...]
That a person exerts his will over another is instinct, but how he structures the act is technology, and his justifications? Magic. Therein lie the roots of the Hegemony: a network of Awakened who uphold modernist values – including those the great Masses, its protectorate, rarely speak of but firmly believe. The Hegemony is the [...]
Transhuman Adepts
We Are All Beautiful Information
Immortality is a dream as old as Gilgamesh. Scholars have hungered for transcendental knowledge from the most ancient days, and didn’t separate numinous enlightenment from their pragmatic studies. The Transhuman Adepts may be a new movement but they partake of that most ancient impulse – the same felt by Plato, [...]
Today’s been an interesting one for White Wolf, CCP’s tabletop imprint. At ICC it announced that it was “freeing” (and dismantling much of) the Camarilla, developing new community and game management tools, and kinda sorta maybe not printing game books as we know them any more. Ryan Dancey was quite a bit firmer in a [...]
It’s a toss up between the eye socket and nostril. The nose is safer, but the eye’s quicker, more direct. Luc doesn’t want to go blind but part of him thinks that if the Wire goes down wrong he’ll toss something steel in there – a few LEDs, a half-petabyte SSD – something that proves [...]
I did an enormous podcast interview — almost three hours — with the folks at the Darker Days podcast. Check it out! I think the important bit is where I answer why I like RPGs, but there’s lots of bits and bobs about the Mages and many other things. Kudos to both interviewers, who did [...]
Eumenides
Love, Death and Justice Until the End of the World
Death is a lover and a lesson, walking with us all our lives, teaching the value of every moment – and when life ends, Death gives us a chance to explore the universe again, atone and learn. Still, this incarnation is critical. As a human you [...]