Posts Tagged ‘ world of darkness ’

Of Mages and Mirrors, Woundgate and Worlds of Darkness

July 15, 2010
By admin

I contributed to two recent White Wolf releases: World of Darkness: Mirrors and the Mage Chronicler’s Guide. They’re both big books of optional systems and ideas. But since I hate toolkits, why the hell did they let me join the party?…


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Posted in Tabletop RPGs: Art Without Prestige, The Miscellaney | 6 Comments »

Mage: The Sterile Version

May 25, 2010
By Malcolm

Mage: The Ascension is on my mind again. I’m planning to run a game at Anime North where the characters’ objective is to assassinate the Second Coming of Christ. I decided to continue fooling with the Dirty Version. I read…


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Posted in Mage: The Dirty Version, RPG Reviews | 6 Comments »

Mage: The Dirty Version — Templar Tradition Prologue

May 17, 2010
By Malcolm

Ave Baphomet. I felt like my blood twisted in its veins when I first mouthed that prayer. Tonight I feared a terrible error for the last time: that the old false image -- horns, cloven hooves and all -- would come and cut me open with its sharp, garish pentacle.
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Posted in Mage: The Dirty Version, The Miscellaney | 3 Comments »

Tommy Westphall and the Big Dark Crossover

March 30, 2010
By Malcolm

Tommy Westphall was a minor character in the 80s medical drama St. Elsewhere.  Nowadays he’s known for the Tommy Westphall Hypothesis: the idea that most TV series exist in his mind, due to the fact that by the last episode, St.


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Posted in Tabletop RPGs: Art Without Prestige | 2 Comments »

Metaplot 2.0 (Part Two)

January 14, 2010
By Malcolm

Over in my last post on metaplot I talked about the good and bad in metaplots, how they compare to other game/IP development methods and proposed some ways they could be improved. This time around I want to develop a…


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Posted in RPG Theory | 3 Comments »

Mage: The Dirty Version – The Metaphysic of Magic

January 12, 2010
By Malcolm

From A Practical Reader on Occult Philosophy and Insurgency (aka “The Little Purple Book”)

Although it’s loaded with inaccurate connotations, the Consensus is still a useful shorthand term to describe the elements of existence that are most vital to the…


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Posted in Mage: The Dirty Version | 4 Comments »

Metaplot 2.0 (Part One)

January 8, 2010
By admin

Metaplot sucks, except when it’s totally awesome. Nobody likes it and they miss it when it’s gone. It’s a pain in the ass godsend for game developers and an alienating useful tool for groups.

What What?

These reactions are nigh-incoherent…


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Posted in RPG Theory | 4 Comments »

RPGs and Art That Challenges

January 2, 2010
By Malcolm

Art isn’t always for challenging the audience, but a creative community needs that if it’s going to thrive. RPGs aren’t doing that. By “challenges,” I don’t mean Maybe old D&D rules kicked ass! or I bet we can do this


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Posted in RPG Theory | 7 Comments »

Mage: The Dirty Version – The Hegemony

November 22, 2009
By admin

That a person exerts his will over another is instinct, but how he structures the act is technology, and his justifications? Magic. Therein lie the roots of the Hegemony: a network of Awakened who uphold modernist values – including those…


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Posted in Mage: The Dirty Version | 2 Comments »

Mage: The Dirty Version – Transhuman Adept Tradition

November 9, 2009
By admin

Transhuman Adepts

We Are All Beautiful Information

Immortality is a dream as old as Gilgamesh. Scholars have hungered for transcendental knowledge from the most ancient days, and didn’t separate numinous enlightenment from their pragmatic studies. The Transhuman…


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Posted in Mage: The Dirty Version | 3 Comments »

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